function Trig_Started_Actions takes nothing returns nothing
call SetTimeOfDay( 12 )
// team 1
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(0))) ), Player(1), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(0))) ), Player(2), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(0))) ), Player(3), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(0))) ), Player(4), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(0))) ), Player(5), PLAYER_STATE_RESOURCE_GOLD )
// team 2
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(6))) ), Player(7), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(6))) ), Player(8), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(6))) ), Player(9), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(6))) ), Player(10), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( ( 4500 / CountPlayersInForceBJ(GetPlayersAllies(Player(6))) ), Player(11), PLAYER_STATE_RESOURCE_GOLD )
endfunction