How to exceed Values?

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Level 2
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Dec 20, 2010
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How do i exceed values like for example i wan the damage to be 5000000 but the maximum is 500000.
 
Level 2
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Well its not the damage i wan though. its other field . how about converting gold to lumber? for examble every time i exceed 600k gold, i wan to convert 100k gold to a lumber. any ideas?
 
Level 2
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Well it dun really work for my case. i need 100k to 1 lumber continously. that way will work once only not always.
 
Level 2
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nono i mean i want it continuously . like if i receive 1000000 gold, i want it to convert to 600k gold and 4 lumber and if 711k gold, convert to 511k gold and 2 lumber.

this is wat i meant. hahas
 
Level 7
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Jul 18, 2009
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If you want it for all players:
  • Gold
    • Events
      • Player - Player 1 (Red)'s Current Gold becomes Greater than 600000.00
      • Player - Player 2 (Blue)'s Current Gold becomes Greater than 600000.00
      • Player - Player 3 (Teal)'s Current Gold becomes Greater than 600000.00
      • Player - Player 4 (Purple)'s Current Gold becomes Greater than 600000.00
      • Player - Player 5 (Yellow)'s Current Gold becomes Greater than 600000.00
      • Player - Player 6 (Orange)'s Current Gold becomes Greater than 600000.00
      • Player - Player 7 (Green)'s Current Gold becomes Greater than 600000.00
      • Player - Player 8 (Pink)'s Current Gold becomes Greater than 600000.00
      • Player - Player 9 (Grey)'s Current Gold becomes Greater than 600000.00
      • Player - Player 10 (Light Blue)'s Current Gold becomes Greater than 600000.00
      • Player - Player 11 (Dark Green)'s Current Gold becomes Greater than 600000.00
      • Player - Player 12 (Brown)'s Current Gold becomes Greater than 600000.00
    • Conditions
    • Actions
      • Player - Set (Triggering player) Current Gold to (((Triggering player) Current Gold) - 100000)
      • Player - Add 1 to (Triggering player) Current lumber
This will work every time any player's gold becomes greater than 600000.
 
Level 2
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Dec 20, 2010
Messages
10
How do you make (((Triggering player) Current Gold) - 100000)

I could get until ((Triggering player) Current Gold) only
 
Level 2
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Dec 20, 2010
Messages
10
Err so how do you get here?
Player - Set (Triggering player) Current Gold to (((Triggering player) Current Gold) - 100000)
 
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