- Joined
- Dec 19, 2007
- Messages
- 1,234
SOLVED
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Untitled Trigger 002
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Events
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Conditions
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((Triggering unit) has buff Cold Arrows (Stacking)) Equal to True
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(Level of Cold Arrows for (Damage source)) Not equal to 0
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((Damage source) is A Hero) Equal to True
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Actions
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Set p = (Position of (Triggering unit))
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Set A = (Player number of (Owner of (Damage source)))
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Set Integer = (Intelligence of (Damage source) (Include bonuses))
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Set real = (Real(Integer))
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Set Integer = (Level of Cold Arrows for (Damage source))
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Set real = (real x (0.20 + (0.10 x (Real(Integer)))))
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Set unit = (Triggering unit)
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Floating Text - Create floating text that reads (String((Integer(real)))) at p with Z offset -50.00, using font size 10.00, color (10.00%, 10.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
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Custom script: call RemoveLocation (udg_p)
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Unit - Remove Cold Arrows (Stacking) buff from (Triggering unit)
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Unit - Cause (Damage source) to damage unit, dealing real damage of attack type Spells and damage type Normal
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Custom script: call DestroyGroup(udg_ug)
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Last edited: