Combine Ore
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Unit - A unit owned by Player 2 (Blue) Acquires an item
Unit - A unit owned by Player 3 (Teal) Acquires an item
Unit - A unit owned by Player 4 (Purple) Acquires an item
Unit - A unit owned by Player 5 (Yellow) Acquires an item
Conditions
(Number of items carried by (Hero manipulating item)) Greater than or equal to 5
And - All (Conditions) are true
Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Hero manipulating item) of type Lump of Ore))
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Lump of Ore
(Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Lump of Ore
(Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Lump of Ore
(Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Lump of Ore
(Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Lump of Ore
Actions
Hero - Drop (Item carried by (Hero manipulating item) of type Lump of Ore) from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Lump of Ore) from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Lump of Ore) from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Lump of Ore) from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Lump of Ore) from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Create Lump of 5 Ore and give it to (Hero manipulating item)
I did this to create a lump of 5 ore when a player collects 5 ore and puts them in slots 1-5. Just modify it for your items