- Joined
- Dec 29, 2008
- Messages
- 3,361
Well, I have a trigger with an Event: Unit - A unit is attacked, and a couple of conditions, then it will order some units (npc) to move to the attacked unit and attack the attacker (like protect it with their own lives).
That's not the problem, what I want is to check if the attacked unit (specifically, it's just one unit) is still attacked.
If so, those npc units (the guards) will stay there and attack any enemies.
If not, those npc units (the guards) will return to their previous positions (their positions before they protected the unit).
~Thanks in advance!
~supertoinkz
That's not the problem, what I want is to check if the attacked unit (specifically, it's just one unit) is still attacked.
If so, those npc units (the guards) will stay there and attack any enemies.
If not, those npc units (the guards) will return to their previous positions (their positions before they protected the unit).
~Thanks in advance!
~supertoinkz