Ok now the solution for this is probably something very stupid that I forgot so I apologize in advance for that
But here is the problem:
I am making a tag map (similar-ish to tree tag) when the hunter kills a runner, that runner becomes the hunter. Of course I want to change the visibility (an that goes with alliance) settings to accommodate this change.
Here are the actions I take:
Please help
But here is the problem:
I am making a tag map (similar-ish to tree tag) when the hunter kills a runner, that runner becomes the hunter. Of course I want to change the visibility (an that goes with alliance) settings to accommodate this change.
Here are the actions I take:
- Events:
- When a unit dies
-
Actions:
-
For each integer A 1 - 12:
- Player - set ((Owner of the dying unit's) alliance to (Integer A) to Enemy
- Player - set (Integer A) alliance to ((Owner of the dying unit's) to Enemy
- Player - set ((Owner of the killing unit's) alliance to (Integer A) to Ally shared vision
- Player - set (Integer A) alliance to ((Owner of the killing unit's) to Ally shared vision
- Player - set ((Owner of the killing unit's) alliance to ((Owner of the dying unit's) to Enemy
-
For each integer A 1 - 12:
Please help