- Joined
- Jun 9, 2008
- Messages
- 309
As you all know, it's quite possible to have more units than available food, the only immediate consequence being that you cannot train additional units.
My question is, what would be the best way to simulate things like exposure and starvation? In such a way that a player who doesn't make sure to protect their food supply will start losing units and the like. Ideally, you'd have something like "Player used food > Player available food => Periodic event where select random unit from units controled by Player and reduce HP by X". I've looked for trigger options, but I don't really see anything that would get it done.
My question is, what would be the best way to simulate things like exposure and starvation? In such a way that a player who doesn't make sure to protect their food supply will start losing units and the like. Ideally, you'd have something like "Player used food > Player available food => Periodic event where select random unit from units controled by Player and reduce HP by X". I've looked for trigger options, but I don't really see anything that would get it done.