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How to add "decay bone/flesh" to a hero model?

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Level 8
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Apr 23, 2011
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If a unit with hero model dies it plays a normal death animation, but "decay bone/flesh" is a hero lying on ground (dissipate).When I create that unit's "permanent corpse" (trigger->action) it creates a standing corpse.Corpse is a standing hero with frozen animations.

So how to modify a hero model to have both animations "decay bone/flesh"?
 
Level 8
Joined
Apr 23, 2011
Messages
322
Yes, use MdlVis for the animation. For creating the bones model you'll need a program to model it, or use one from a existing unit. Also, you can send me the model and I'll make it for you.

Well, the problem is that there are a lot of them...over 20...on the other hand I managed to do what I wanted via triggers, so the problem is kinda solved.
 
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