I'm using the GetHost library to show a menu to the host of the game at the start, but after some testing just now, I realised that if the host is an Observer, then the menu isn't shown to them.
How restricted are observers? Is it more likely to be the GetHost function is returning whichever of the non-observers has the lowest latency, or would by menu just not show to the observer?
How restricted are observers? Is it more likely to be the GetHost function is returning whichever of the non-observers has the lowest latency, or would by menu just not show to the observer?