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In triggers make Neutral Passive (or the owner of the fountain) unally all players accept the player you want to get healed and make it so that none of the units owned by Neutral Passive will attack them?
set UNITGROUP = unit within <X> range of <fountain> matching (owner of matching unit equal to <your player>)
unit - pick every unit in UNITGROUP and do actions
set percentage life of (picked unit) to percentage life of (picked unit) + 1 %
call DestroyGroup(udg_UNITGROUP)
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