How do i get a model into Gmax

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get wc3 viewer and mdx->obj/3ds converter from this site. then you can extract the mdx in wc3 viewer. Then convert mdx to 3ds. And import it to gmax. There might another way but thats the only way i know.
 
You've been asking the same questions alot of times. Here is what you should understand.

oz02 said:
As of now there is no way to import MDX files into gmax without losing their skin(s) and animations. You can use KMK's Importer/Exporter Script, but, as I said, it does not allow for you to import with skins or animations, so it probably wont help you. If you want to learn how to animate with gmax try reading this tutorial
 
i have read this lots of times but i dont understand the animation... cannot u help me...tell me how to animate... cannot i import one of your models with animation into gmax so i can see how u animate them?
 
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