Although I would recommend you learn JASS, MUI in GUI would be very difficult.
The only answer I can give you is to create a seperate trigger for every player that can activate the ability/trigger you wanted to make MUI.
The reason if/then/else and for loops are ineffectual for MUI in GUI is that the same trigger cannot revert back to an action in the beginning (Which would be required if, say, a unit cast the same spell while another was half-finished) without use of the loop. However, even if the loop were implemented, it would have to keep ON looping to check if anybody else cast the spell while it was off finishing another spell, causing an infinate loop .
MUI IN GUI is very hard, I suggest you to learn JASS if you're up for MUI spells. Look at our tutorial section, as well as tutorial section on www.wc3campaigns.net and www.wc3jass.com
well, i looked at the sites, i dont know a thing about JASS, so that fact i dont know a thing their saying >.>
btw it is possible if i make a trigger for every player for the spells right? so do i make those every player a variable, or make for every player a set of spells.
and do you have any ss or triggers i can see to see how MUI works? i could use it in a hurry.
you MUST REALIZE that spells in GUI are junk most of time. They are even minor flaws that can completely fuck up the spell, like not stopping timers etc. So I STRONGLY recommend you to learn JASS in order to create spells.
i think my spells are so far good, i like them and only one more spell before i can submit the map as resource, but i first have to learn how to do MUI, i would do it anyway, hard or very hard, as long as it works with loop and if/then/else.
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