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[Need Info] how can i create custom build systems

Discussion in 'StarCraft II Modding' started by andreasaspenberg, Aug 26, 2013.

  1. andreasaspenberg

    andreasaspenberg

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    i will some day get to work on the starcraft 2 version of faction war again and then i need a few custom build systems. any ideas.
     
  2. Muhahahahaaa

    Muhahahahaaa

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    that's a too little piece of information that doesn't allow to formulate any adequate answer
     
  3. Statharas

    Statharas

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    Ironically, he used the correct prefix. That's one to be used in case a thread needs more info and/or is not worded correctly.
     
  4. andreasaspenberg

    andreasaspenberg

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    i havent used the editor enough to be able to create custom build systems yet but i need custom build systems for faction war so, i am looking for information.
     
  5. Dr Super Good

    Dr Super Good

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    The problem is people do not understand what you mean by "custom build systems" as that term is very ambiguous.

    StarCraft II has 3 basic construction methods.
    Protoss Warp-In, this is basically Undead from WC3.
    Zerg Mutate, this is basically Night Elf Ancient from WC3.
    Terran Build, this is basically a more pretty version of Human Build from WC3 where the workers move around inside the plot instead of hammering from the edge.

    From these with a few modifications you can get the following.
    Omni-Warp-In, a Protoss Warp-In done with unlimited start range. This means you could use a central building to do all the construction within an area in Command and Conquer style.
    Non-sacrificing Zerg Mutate, the builder is not lost by construction. This gives you Orc and Night Elf non-Ancient construction from WC3.
    Simplified Terran Build, the builder does not have a move pattern to construct the building. This gives you Human Build from WC3.
    Terran Build Assist, many builders can build a structure with a penalty. This is the other part of Human Build from WC3 and is not standard to SC2 but was shown in WoL campaign.
    Channelling Protoss Warp, not sure if possible but should only allow 1 building to be warped-in at any given time. I think the Atlantians from Universe at War (or whatever that fail RTS was) did this.

    These are just some examples of variations. There is also the possibility of building but not building. This is when you finish the structure instantly but it is disabled (in construction) until certain things are completed. This could be feeding it a certain number of workers (which are removed) as an example.
     
  6. andreasaspenberg

    andreasaspenberg

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    decent ideas. i already know the starcraft 2 build systems from starcraft 1 which i have also been working on a map for. i still want more ideas though. please keep updating this topic with build system ideas.
     
  7. Muhahahahaaa

    Muhahahahaaa

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    how about a different zerg building, instead of one worker morphing to one building you need a number of X any units to morph to a certain building, the more the unit cost the less you need.
     
  8. andreasaspenberg

    andreasaspenberg

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    interesting idea but i got it myself long ago.(i once dreamed about a starcraft build system that used multiple workers that was sacrificed to create the building.)
     
  9. Statharas

    Statharas

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    Well, you could summarize your map and make a thread in development and presentation, asking for more ideas.
     
  10. andreasaspenberg

    andreasaspenberg

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    i also need information on how to create the systems through the editor.
     
  11. Avex

    Avex

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    On the note of custom "build systems". Has anyone tried to make a fully working Terratron as showed a long time ago in the easter egg?
     
  12. Dr Super Good

    Dr Super Good

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    That was a model, not actual in game mechanics. People have tried but it will never work perfectly as it was just too scripted.
     
  13. Avex

    Avex

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    I'm aware, was just wondering if anyone developed a working model or script for it.
     
  14. Mephestrial

    Mephestrial

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    How about an Orbital Drop build system where the worker paints a landing zone similiar to the way ghost drop nukes.
     
  15. Statharas

    Statharas

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    As silly as it might sound, that wasn't models, it was simply too well scripted.

    Also, I'm graveyarding this; Discuss <here>
     
  16. andreasaspenberg

    andreasaspenberg

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    what did i ever do to you.