• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How?: Acquire an ability from an item, then the ability can level up as normal?

Level 3
Joined
Sep 8, 2025
Messages
15
I have been trying to find a solution and I have come across spell books and engineering upgrade, enabling and disabling, but I am really stuck. Why does an ability not level as normal once given? I don't know why voodoo has to be performed to do this? I really wonder if these suggestions are outdated?

What is the best way to do this? Giving the hero the abilities in the object editor, disabling them at map init, then enabling them when item is used, is not working. So I need to do this absurd dummy abilities with engineering upgrade?

tyvm
 
If you wanna make a hero can't learn an ability until you want, the only thing you can do is disable it for the player and then enable it:
1767576865942.png

Yes, it is for the player, so it will apply to all the heros of that player.
 
HI Herly ty. If this worked, I would be glad to use it. But I am doing that, and the ability is not learnable upon level-up. I gave my hero all 9 possible abilities using shift+click to add more than 5. They are all disabled on map init. Then when item is picked up, the ability is enabled. It does give the ability, but that ability is never an option for upgrade henceforth which is my problem.
 
HI Herly ty. If this worked, I would be glad to use it. But I am doing that, and the ability is not learnable upon level-up. I gave my hero all 9 possible abilities using shift+click to add more than 5. They are all disabled on map init. Then when item is picked up, the ability is enabled. It does give the ability, but that ability is never an option for upgrade henceforth which is my problem.
Ok, the hero abilities are capped at 5 no matter what you do, so try another thing.
 
Sorry, I will clarify. There are 9 possible drops for the hero to gain abilities from, but they are random, and the hero need only ever gain 5 total.
 
my map Mystical Survival V1.3 is Open source in there i use spell book and engineering upgrade and yes the hero can level the skill up
polardude ty for your map. it is generous to share it. Your system looks extremely efficient and much of it is over my head. I am very new, and the only reason I can do anything is because Gemini helps me. But Gemini is not able to help me here, and I am stuck and frustrated. I have spent a few hours looking at your map, and the few engineering upgrade guides but I just don't get it.

I just want to be able to acquire an item which is random, which gives an ability to the hero, which is then upgradable using the normal ability upgrade menu. The hero will ever only acquire 3 abilities this way. That's all I wanna do!

I have 28 possible abilities than can drop. I can make 3 dummy abilities each hero starts with. I can make 28 engineering upgrades, I can make 28 spell books, and I can even make 4 versions of the 28 abilities. But then I really don't understand what to do.

Your EU's don't have a string of upgrades like Slot 1 ---> Dash 1, then Dash 1 ----> Dash 2. So how does it know how to upgrade?
 
1. you are welcome

2. the thing about acquire an item which is random i use that in my map is the folder Item Lists that makes a shop with the items,

3. about the abilities frist if you look ad the heros they have 4 abilities call slots, they are replace with the skills you pick, that is set up in (Skill Pick) then Skills them selv are setup in (Skill Setup) so in (skill pick) it add the Spell Book and set the level of Engineering Upgrade, so if you go in and look ad one of the Spell Books you see it has data it reads from Engineering Upgrade,
that is how it knows with skill you level up and set it right as a learnable skill,
 
Back
Top