• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

HoTS Alexstrasza and Spectral

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Ripped directly from the HoTS game files. Added death animation, teamcolor, texture contrast to look better in SD format. SD Compatible.

Special Thanks:
Razorclaw_X for posting the basic framework to port HoTS models.
Solstice245 and Talv of SC2Mapster for updating m3addon for Blender.
Retera for Retera's Model Studio.
Twilac for mdlexport for Blender and their fork of Retera's Model Studio.
Symphoneum for help, ideas, and moral support.
Dennis Herrman for posting a video on combining multiple actions into one sequence with markers for each animation in Blender.
Talv of SC2mapster for the method of importing HoTS files into Blender.
Contents

Alexstrasza (Model)

Buttons - Alexstrasza (Icon)

Buttons - Alexstrasza Spectral (Icon)

Spectral Green No Teamcolor (Model)

Spectral With Teamcolor (Model)

Reviews
Navy
Hello! I've downloaded your model, did some testing and I can offer my review. Ported Models must work when imported into a map without any kind of additional model editing. Required for approval: For Alextrasza Spectral: Hand Attachments are still...
Level 18
Joined
Dec 20, 2012
Messages
269
Hi! I hope you don't mind that I edited the model for misc fixes.

Misc fixes:
Increased the rarity of Stand - 2, 3
Made Decay Flesh, Spell, Spell Slam, Spell Throw non looping
Added PortraitPlane
Added HeroGlow
Added Deathscream
Added Footprints
Added Bloodsplats
Added Attachment Refs
Converted HD Icons to SD Icons

Post Edited 7/9/2023: Updated model, I forgor to add Weapon Ref. Also added collision spheres.
 

Attachments

  • UnitElfAlexstraszaEdited.zip
    1.3 MB · Views: 155
Last edited:
Level 19
Joined
Jun 17, 2023
Messages
91
That's pretty awesome Fleck thanks for taking the time to polish it up. Hope everyone enjoys. I've always used spells for hero glow so it can be toggled on and off in the editor without model editing but hey if people want it baked into the model glad they now have an option to do that.
 
Level 12
Joined
Feb 23, 2020
Messages
328
At first I thought you messed up the scales somewhere, but no, Alex really is a chonkers in HotS. XD
 
Level 19
Joined
Jun 17, 2023
Messages
91
Fixed death anims to not be doodie. Added standard WC3 model features like footsteps. Added attachment points. Completely redid Spectral's textures because I didn't know how to SD port HoTS textures properly when this was ported originally.
 

Navy

Ported Models Reviewer
Level 42
Joined
Sep 19, 2010
Messages
909
Hello! I've downloaded your model, did some testing and I can offer my review.

Ported Models must work when imported into a map without any kind of additional model editing.

Required for approval:
  • For Alextrasza Spectral: Hand Attachments are still not properly set. Buffs float outside the model, attach them to their respective bones.
  • For both Models: You changed Stand Victory into regular Stand animation and the transition between them is bad and doesn't fit; Leave Stand Victory as it is or work on their transition, it's not smooth.
 
Level 19
Joined
Jun 17, 2023
Messages
91
You need to be more specific in regard to the issue and which version of the model you're using.

For the Alexstrasza non-spectral model I added a separate duplicate of the stand animation specifically designated as Portrait which may fix issues with the portrait not appearing properly. For most models having a separate animation designated portrait should be standard practice.
 
Level 6
Joined
Mar 9, 2023
Messages
75
You need to be more specific in regard to the issue and which version of the model you're using.

For the Alexstrasza non-spectral model I added a separate duplicate of the stand animation specifically designated as Portrait which may fix issues with the portrait not appearing properly. For most models having a separate animation designated portrait should be standard practice.
My apologies, I meant for the non-spectral Alexstrasza. Thank you for the explanation!
 
Top