- Joined
- Jun 16, 2007
- Messages
- 415
Historic Wars v1.20
Hi guys!
I made a map, named Historic Wars v1.20! It's a strategic map, which i reckon is pretty good for my first map...now the problem is I don't want good, I want awesome!
So I need your opinion on what to add/change/remove, to make the game better and what you think of the game.
About the game:
Historic Wars v1.20 is a strategic map, in style of Civilization Wars and ToK: Boreal Conflict. With 3 ages, over a 100 units, 12 heroes and another 150 buildings it offers many different units for your army.
The aim of the game is like in most games to destroy the opponents base. To do this build structures which then will spawn a range of units, to attack your enemies base. While you advance in time, you will be able to create more, stronger and newer units, which can help you to win. The map is made for 10 players, 2v2. And 3v3 heroes. In the mid is a river, which can be used to attack the opponent with ships and load your armies into his base. With many different settings, which the host can choose at the start of the game, every game slightly differs from the last. Slots 1 and 2 of each team are builders and the other slots heroes.
Game Ideas, Content and Goals:
-This is a strategic map, in which players build structures, to spawn units (for a NPC), to attack the opponents base and destroy it
-Most units have a counter, sword -> pike -> horse -> sword ->....
-A match can take between 10 to 60 minutes, depending on the difference in skill between the two teams.
-Players advance to new ages during the game, making new units, structures, abilities, game-elements available. Players advance to this age by waiting until the set 'Time to next Age' (see GameModes), to get new possibilities. This keeps the game running in an interesting way, since the units all change and give a whole new variety to the player.
-With over 100 units, it is hardly possible for anyone to explore all units within one match or even two.
-With 48 different 'Abilities' also called Powers, which can be called upon from a players base, players always have a way to make a match more challenging for their opposition, or to lengthen it. Every player is assigned 4 Powers per age randomly, so you always have new skills you didn't know, and so players cannot complain that the Host has the best skills and they the crappiest.
Powers can only be used once and only with a 30 seconds pause between each use. In case someone dislikes these Powers, they can even be turned off by the Host (see GameModes)
-The Goal of the game is to keep the player entertained, while offering a challenge and a wide variety of possibilities.
-This game is extremely easy to comprehend. I have never found a person, who did not get the game after 5 minutes. This makes even newbies to respectable foes.
-The game has 2 lanes, where one player always plays the opposite player. Also there is a sea-lane in the middle, which is accessible by all players and can be used to build ships, who then sail to the enemy base, landing off a small party of warriors, which often decides the game. This challenges players, since they do not have to worry about one lane, but about 2, making it a true challenge to hold both and making teamwork important, to gain control of the seas. If a player can't take the pressure of two lanes, or finds the sea lane unbalanced or just plainly doesn't like it, it can be restricted by the Host (see GameModes)
What is unique?
Well what is unique? I mean with many thousands WC3 maps, it is nearly impossible to have a great idea or game concept, that has not yet been used by another map. Because a good map with an already used concept, is still much better than a bad map, which has an entirely new idea...
So I tried not to make the game unique, but to at least make minor changes to the game, which don't make it unique, but slightly different and more interesting.
-To increase the teamwork and strengthen helping each other I have added a new ability, which I haven't seen in another game yet. Every building in the game has the ability 'Give Away', allowing the owner to give this building to his ally, which then will spawn units for him, and move to its new owners base. This can greatly help an ally and will most certainly prevent him from saying: 'Do something you useless shit-ass ally!'
-With 8 options, who have overall 25 under-options, there are many different ways to play this game and make it different all the time.
-The use of powers, which can be used to increase the lifespan of a player and turn the tables again. Also since they are randomly given, but in the same categories, they cannot be referred to as unbalanced. Remember, if someone uses a power against you, you can use one of yours to counter maybe. And if you do not like them anyway, remember, they can be turned off!
-The playing on land and seas at the same time, might just give the bored player a real challenge to chew on!
-A skill counter (sounds funny, but it kind of works!), which evaluates players actions and how efficient they play, to rank them and give it a little more competitive play. It is based, on how often a player is leading an attack, over land and sea, if he doesn't need to use his powers, if he destroys his enemies towers, and maybe even if he is friendly enough to give an ally a structure!
GameModes
Starting Money
- Low - 200g
- Default - 400g
- High - 600g
- Rush - 1500g
Income
- Low - 150g/min
- Default - 200g/min
- High - 250g/min
- Rush - 400g/min
Commander-Points
- Poor - 4/8/12
- Default - 8/12/16
- Rich - 12/16/20
- Limitless - 50/50/50
Abilities
- On
- Off
Sea
- On
- Off
Markets
- On
- Off
Starting Age
- Prehistoric
- Medieval
- Industrial
Time to next Age
- Short - 5 mins
- Default - 10 mins
- Long - 15 mins
- Very long - 20 mins
- Epic - 30 mins
- TimeTrap - Stuck in one age
Hero Pick
-All Pick
-All Random
Hero Income
-Stranger - 10H/min
-Default - 20H/min
-Hero - 30H/min
-Legend -50H/min
Changelog:
Update v1.1:
-Completely new terrain by RedBlade
-New Unit: Big Transporter
-New Unit: Royal Transporter
-New Unit: Special Transporter
-New Unit: Destroyer Ship
-New Unit: Voyager
-New Unit: Assault Ship
-New Unit: Pirate Ship
-New Unit: Ghost Ship
-New Unit: Pirate
-New Unit: Pirate Captain
-New Unit: Fire Archer
-New Unit: Market
-New Game-Mode: Time Trap
-New Game-Mode: Epic
-New Game-Mode: Sea or not
-New Game-Mode: Markets or not
-Panda's vanish on death now
-Frost-Nova works properly
-Conversion works properly
-Added new skill: Raise Taxes
-Changed Skill Plague to Pestilence
-Changed buttons for docks and war-havens
-Increased strength for Baywatch
-Players now gain 100g per power they didn't use at end of age
-Midland Warriors now have melee attack instead of 400 range
-Changed skin of shadow-hunter
-Towers leave a ruin now, allowing players to rebuild them
-Skill-Counter on the multiboard
-Passed time on multiboard
-You can control sea now
-Midlands are not controlled by a NPC anymore
-Added little graphical differences between healer and priest
-Increased strength of 'Increase Defences' Bunker
GIVE FEEDBACK!
----------------------------------
I need a few beta-testers, for testing my map, Historic Wars, since I am releasing a new version, v2.10 soon and want to know about bugs, imbalances, mistakes, and of course ideas on what should stay and what needs to be added.
I will attach the map soon, hope until then a few interested people will post.
Hi guys!
I made a map, named Historic Wars v1.20! It's a strategic map, which i reckon is pretty good for my first map...now the problem is I don't want good, I want awesome!
So I need your opinion on what to add/change/remove, to make the game better and what you think of the game.
About the game:
Historic Wars v1.20 is a strategic map, in style of Civilization Wars and ToK: Boreal Conflict. With 3 ages, over a 100 units, 12 heroes and another 150 buildings it offers many different units for your army.
The aim of the game is like in most games to destroy the opponents base. To do this build structures which then will spawn a range of units, to attack your enemies base. While you advance in time, you will be able to create more, stronger and newer units, which can help you to win. The map is made for 10 players, 2v2. And 3v3 heroes. In the mid is a river, which can be used to attack the opponent with ships and load your armies into his base. With many different settings, which the host can choose at the start of the game, every game slightly differs from the last. Slots 1 and 2 of each team are builders and the other slots heroes.
Game Ideas, Content and Goals:
-This is a strategic map, in which players build structures, to spawn units (for a NPC), to attack the opponents base and destroy it
-Most units have a counter, sword -> pike -> horse -> sword ->....
-A match can take between 10 to 60 minutes, depending on the difference in skill between the two teams.
-Players advance to new ages during the game, making new units, structures, abilities, game-elements available. Players advance to this age by waiting until the set 'Time to next Age' (see GameModes), to get new possibilities. This keeps the game running in an interesting way, since the units all change and give a whole new variety to the player.
-With over 100 units, it is hardly possible for anyone to explore all units within one match or even two.
-With 48 different 'Abilities' also called Powers, which can be called upon from a players base, players always have a way to make a match more challenging for their opposition, or to lengthen it. Every player is assigned 4 Powers per age randomly, so you always have new skills you didn't know, and so players cannot complain that the Host has the best skills and they the crappiest.
Powers can only be used once and only with a 30 seconds pause between each use. In case someone dislikes these Powers, they can even be turned off by the Host (see GameModes)
-The Goal of the game is to keep the player entertained, while offering a challenge and a wide variety of possibilities.
-This game is extremely easy to comprehend. I have never found a person, who did not get the game after 5 minutes. This makes even newbies to respectable foes.
-The game has 2 lanes, where one player always plays the opposite player. Also there is a sea-lane in the middle, which is accessible by all players and can be used to build ships, who then sail to the enemy base, landing off a small party of warriors, which often decides the game. This challenges players, since they do not have to worry about one lane, but about 2, making it a true challenge to hold both and making teamwork important, to gain control of the seas. If a player can't take the pressure of two lanes, or finds the sea lane unbalanced or just plainly doesn't like it, it can be restricted by the Host (see GameModes)
What is unique?
Well what is unique? I mean with many thousands WC3 maps, it is nearly impossible to have a great idea or game concept, that has not yet been used by another map. Because a good map with an already used concept, is still much better than a bad map, which has an entirely new idea...
So I tried not to make the game unique, but to at least make minor changes to the game, which don't make it unique, but slightly different and more interesting.
-To increase the teamwork and strengthen helping each other I have added a new ability, which I haven't seen in another game yet. Every building in the game has the ability 'Give Away', allowing the owner to give this building to his ally, which then will spawn units for him, and move to its new owners base. This can greatly help an ally and will most certainly prevent him from saying: 'Do something you useless shit-ass ally!'
-With 8 options, who have overall 25 under-options, there are many different ways to play this game and make it different all the time.
-The use of powers, which can be used to increase the lifespan of a player and turn the tables again. Also since they are randomly given, but in the same categories, they cannot be referred to as unbalanced. Remember, if someone uses a power against you, you can use one of yours to counter maybe. And if you do not like them anyway, remember, they can be turned off!
-The playing on land and seas at the same time, might just give the bored player a real challenge to chew on!
-A skill counter (sounds funny, but it kind of works!), which evaluates players actions and how efficient they play, to rank them and give it a little more competitive play. It is based, on how often a player is leading an attack, over land and sea, if he doesn't need to use his powers, if he destroys his enemies towers, and maybe even if he is friendly enough to give an ally a structure!
GameModes
Starting Money
- Low - 200g
- Default - 400g
- High - 600g
- Rush - 1500g
Income
- Low - 150g/min
- Default - 200g/min
- High - 250g/min
- Rush - 400g/min
Commander-Points
- Poor - 4/8/12
- Default - 8/12/16
- Rich - 12/16/20
- Limitless - 50/50/50
Abilities
- On
- Off
Sea
- On
- Off
Markets
- On
- Off
Starting Age
- Prehistoric
- Medieval
- Industrial
Time to next Age
- Short - 5 mins
- Default - 10 mins
- Long - 15 mins
- Very long - 20 mins
- Epic - 30 mins
- TimeTrap - Stuck in one age
Hero Pick
-All Pick
-All Random
Hero Income
-Stranger - 10H/min
-Default - 20H/min
-Hero - 30H/min
-Legend -50H/min
Changelog:
Update v1.1:
-Completely new terrain by RedBlade
-New Unit: Big Transporter
-New Unit: Royal Transporter
-New Unit: Special Transporter
-New Unit: Destroyer Ship
-New Unit: Voyager
-New Unit: Assault Ship
-New Unit: Pirate Ship
-New Unit: Ghost Ship
-New Unit: Pirate
-New Unit: Pirate Captain
-New Unit: Fire Archer
-New Unit: Market
-New Game-Mode: Time Trap
-New Game-Mode: Epic
-New Game-Mode: Sea or not
-New Game-Mode: Markets or not
-Panda's vanish on death now
-Frost-Nova works properly
-Conversion works properly
-Added new skill: Raise Taxes
-Changed Skill Plague to Pestilence
-Changed buttons for docks and war-havens
-Increased strength for Baywatch
-Players now gain 100g per power they didn't use at end of age
-Midland Warriors now have melee attack instead of 400 range
-Changed skin of shadow-hunter
-Towers leave a ruin now, allowing players to rebuild them
-Skill-Counter on the multiboard
-Passed time on multiboard
-You can control sea now
-Midlands are not controlled by a NPC anymore
-Added little graphical differences between healer and priest
-Increased strength of 'Increase Defences' Bunker
GIVE FEEDBACK!
----------------------------------
I need a few beta-testers, for testing my map, Historic Wars, since I am releasing a new version, v2.10 soon and want to know about bugs, imbalances, mistakes, and of course ideas on what should stay and what needs to be added.
I will attach the map soon, hope until then a few interested people will post.
Attachments
Last edited: