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Historic Wars v0.90

How do you like the map?

  • It was awsome!

    Votes: 1 33.3%
  • It's pretty good.

    Votes: 0 0.0%
  • It still needs a lot of work...

    Votes: 1 33.3%
  • Was too bad to describe...

    Votes: 1 33.3%

  • Total voters
    3
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Level 10
Joined
Jun 16, 2007
Messages
415
Historic Wars v1.20

Hi guys!
I made a map, named Historic Wars v1.20! It's a strategic map, which i reckon is pretty good for my first map...now the problem is I don't want good, I want awesome!
So I need your opinion on what to add/change/remove, to make the game better and what you think of the game.

About the game:
Historic Wars v1.20 is a strategic map, in style of Civilization Wars and ToK: Boreal Conflict. With 3 ages, over a 100 units, 12 heroes and another 150 buildings it offers many different units for your army.

The aim of the game is like in most games to destroy the opponents base. To do this build structures which then will spawn a range of units, to attack your enemies base. While you advance in time, you will be able to create more, stronger and newer units, which can help you to win. The map is made for 10 players, 2v2. And 3v3 heroes. In the mid is a river, which can be used to attack the opponent with ships and load your armies into his base. With many different settings, which the host can choose at the start of the game, every game slightly differs from the last. Slots 1 and 2 of each team are builders and the other slots heroes.

Game Ideas, Content and Goals:

-This is a strategic map, in which players build structures, to spawn units (for a NPC), to attack the opponents base and destroy it

-Most units have a counter, sword -> pike -> horse -> sword ->....

-A match can take between 10 to 60 minutes, depending on the difference in skill between the two teams.

-Players advance to new ages during the game, making new units, structures, abilities, game-elements available. Players advance to this age by waiting until the set 'Time to next Age' (see GameModes), to get new possibilities. This keeps the game running in an interesting way, since the units all change and give a whole new variety to the player.

-With over 100 units, it is hardly possible for anyone to explore all units within one match or even two.

-With 48 different 'Abilities' also called Powers, which can be called upon from a players base, players always have a way to make a match more challenging for their opposition, or to lengthen it. Every player is assigned 4 Powers per age randomly, so you always have new skills you didn't know, and so players cannot complain that the Host has the best skills and they the crappiest.
Powers can only be used once and only with a 30 seconds pause between each use. In case someone dislikes these Powers, they can even be turned off by the Host (see GameModes)

-The Goal of the game is to keep the player entertained, while offering a challenge and a wide variety of possibilities.

-This game is extremely easy to comprehend. I have never found a person, who did not get the game after 5 minutes. This makes even newbies to respectable foes.

-The game has 2 lanes, where one player always plays the opposite player. Also there is a sea-lane in the middle, which is accessible by all players and can be used to build ships, who then sail to the enemy base, landing off a small party of warriors, which often decides the game. This challenges players, since they do not have to worry about one lane, but about 2, making it a true challenge to hold both and making teamwork important, to gain control of the seas. If a player can't take the pressure of two lanes, or finds the sea lane unbalanced or just plainly doesn't like it, it can be restricted by the Host (see GameModes)

What is unique?

Well what is unique? I mean with many thousands WC3 maps, it is nearly impossible to have a great idea or game concept, that has not yet been used by another map. Because a good map with an already used concept, is still much better than a bad map, which has an entirely new idea...

So I tried not to make the game unique, but to at least make minor changes to the game, which don't make it unique, but slightly different and more interesting.

-To increase the teamwork and strengthen helping each other I have added a new ability, which I haven't seen in another game yet. Every building in the game has the ability 'Give Away', allowing the owner to give this building to his ally, which then will spawn units for him, and move to its new owners base. This can greatly help an ally and will most certainly prevent him from saying: 'Do something you useless shit-ass ally!'

-With 8 options, who have overall 25 under-options, there are many different ways to play this game and make it different all the time.

-The use of powers, which can be used to increase the lifespan of a player and turn the tables again. Also since they are randomly given, but in the same categories, they cannot be referred to as unbalanced. Remember, if someone uses a power against you, you can use one of yours to counter maybe. And if you do not like them anyway, remember, they can be turned off!

-The playing on land and seas at the same time, might just give the bored player a real challenge to chew on!

-A skill counter (sounds funny, but it kind of works!), which evaluates players actions and how efficient they play, to rank them and give it a little more competitive play. It is based, on how often a player is leading an attack, over land and sea, if he doesn't need to use his powers, if he destroys his enemies towers, and maybe even if he is friendly enough to give an ally a structure!

GameModes

Starting Money
- Low - 200g
- Default - 400g
- High - 600g
- Rush - 1500g

Income
- Low - 150g/min
- Default - 200g/min
- High - 250g/min
- Rush - 400g/min

Commander-Points
- Poor - 4/8/12
- Default - 8/12/16
- Rich - 12/16/20
- Limitless - 50/50/50

Abilities
- On
- Off

Sea
- On
- Off

Markets
- On
- Off

Starting Age
- Prehistoric
- Medieval
- Industrial

Time to next Age
- Short - 5 mins
- Default - 10 mins
- Long - 15 mins
- Very long - 20 mins
- Epic - 30 mins
- TimeTrap - Stuck in one age

Hero Pick
-All Pick
-All Random

Hero Income
-Stranger - 10H/min
-Default - 20H/min
-Hero - 30H/min
-Legend -50H/min

Changelog:

Update v1.1:
-Completely new terrain by RedBlade
-New Unit: Big Transporter
-New Unit: Royal Transporter
-New Unit: Special Transporter
-New Unit: Destroyer Ship
-New Unit: Voyager
-New Unit: Assault Ship
-New Unit: Pirate Ship
-New Unit: Ghost Ship
-New Unit: Pirate
-New Unit: Pirate Captain
-New Unit: Fire Archer
-New Unit: Market
-New Game-Mode: Time Trap
-New Game-Mode: Epic
-New Game-Mode: Sea or not
-New Game-Mode: Markets or not
-Panda's vanish on death now
-Frost-Nova works properly
-Conversion works properly
-Added new skill: Raise Taxes
-Changed Skill Plague to Pestilence
-Changed buttons for docks and war-havens
-Increased strength for Baywatch
-Players now gain 100g per power they didn't use at end of age
-Midland Warriors now have melee attack instead of 400 range
-Changed skin of shadow-hunter
-Towers leave a ruin now, allowing players to rebuild them
-Skill-Counter on the multiboard
-Passed time on multiboard
-You can control sea now
-Midlands are not controlled by a NPC anymore
-Added little graphical differences between healer and priest
-Increased strength of 'Increase Defences' Bunker


GIVE FEEDBACK!


----------------------------------
I need a few beta-testers, for testing my map, Historic Wars, since I am releasing a new version, v2.10 soon and want to know about bugs, imbalances, mistakes, and of course ideas on what should stay and what needs to be added.
I will attach the map soon, hope until then a few interested people will post.
 

Attachments

  • Historic Wars - v1.20.w3x
    1.1 MB · Views: 43
Last edited:
Level 3
Joined
May 28, 2007
Messages
33
Hello kuLt.G_Hoernch,
I didn't try your map yet, but I will. At the moment your presentation is a little... empty. You only said that it's your first map (1 reason for accept this short text but it should be fixed soon) and that it's similar to another map. You didn't say anithing about what's different and special and what the similar maps are about... I myself don't know Civ Wars... Please improve your thread before some others will tell you how to make it better... and they'll do. Good luck with your map (I'll give feedback after trying) and please post screenies and more information.
-greetings, Pajam

Edit: argh... someone was faster... (sorry for writing nearly the same)

=========================================================================================
Edit 2 (after testing):

After testing your map (SP) I can't say much about the gameplay, but I recognized some good and a few bad things.
You gave information at the quest-log and used a multiboard what makes playing easier for those who play the first time.
Maybe it's a little boring to play against only 2 enemies... a fight 4vs4 or even more players would be really nice.
The mass of different units (four ages/ tech-stages) and the choice between a fast or a slow game are really good ideas to make every game a little different.
The thing I really dislike is your terrain. It's playable, but It's not that nice. You should add some shrubs and bushes and soon it will look more friendly. Also some rocks and frozen things for the upper-right-corner would be nice.
As I allready said, I'm not able to comment the gameplay, so I won't vote for one of the four things, but I'm sure that your map is funny on B-net.
-greetings again, Pajam
 
Last edited:
Level 16
Joined
Oct 30, 2004
Messages
1,277
Please read the rules.

Edit: Looks like you had 3 threads about the same map. And in ALL OF THEM you had to be told to read the rules. What is wrong with you? I have merged all 3 threads together. Neg repped + infracted. Remember the map development forum rules from now on, or else...
 
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