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is there a way to easily remove player chat messages from my game? i saw some old forums with a mod by PitzerMike. just wondering if i should follow and use that if it still works or if there's a new way.
It is not recommended to do this as it can annoy players.
Check if there is not an approach by modifying the UI. If one moved the chat area of the UI off screen or compressed it to be invisible then one would effectively remove the chat messages. The message log button or message log dialog could receive the same treatment.
The old approach used in maps like Parasite was to rename the player names to some mangled string of control characters. This prevented their messages showing in the message log or appearing on screen. This might not work anymore if the internals have been updated to use Unicode or sanitize strings better.
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_CHAT_MSG, 0), false)
Athough the messages still can be seen in F12 menu.
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_SYSTEM_BUTTON, 2), false) // hide F12 button
You can do this, but the hotkey (F12) will still be working.
id like to hide command lines not the normal player chat. i dont think it would be annoying. like im making an RGP survival game and you can name your character -name ##### i dont want other players to see that trash.
Have you thought about an alternative for chat commands? With the new natives one can create UI elements and everything, so it would also make the game look a lot more professional and awesome. Something like this maybe?
And what happens when you type command lines? It is registered in F12 and shown to all players... Unless you're talking about blizzard commands with "/".
The game doesn't guess what you call a custom command line.
This txt basically "hides" chat, if you want players able to chat and not see your custom commands then you have to trigger the chat system yourself.
Import the txt file to your map and remove the "war3mapImported\" part.
id like to hide command lines not the normal player chat. i dont think it would be annoying. like im making an RGP survival game and you can name your character -name ##### i dont want other players to see that trash.
Oh, so you meant hiding "specific" chat messages, not all of them...
In that case you would need to hide the chat anyway and after that simulate your own chat (while filtering messages as you want) using new separate frame.
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