Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
-I totally redid this model with the base Vulfar model.
-The shoulder is out of square in the combat animation, but I did a few tricks with a double shoulder so it doesn't get damaged in the combat animation.
I made this model with a lot of effort, I have not ripped models for years, comment on how this version 2.0 seemed to you.
(I take this opportunity to ask a question, because in warcraft 3 reforged these new models do not speak when selected in the game, they always remain silent.)
I suppose it is better, I ask you a question, why are these models mute, they do not make any voice sounds in the warcraft 3 reforged, or is there something that I am not configuring correctly?
You could change the textures for those in the game, but only change the shoulder, helmet and weapon, what attached to the body is unique to the character and is only red
You could change the textures for those in the game, but only change the shoulder, helmet and weapon, what attached to the body is unique to the character and is only red
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