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Hero Save Code

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Level 17
Joined
Sep 29, 2003
Messages
580
I've made a simple Hero Save Code for Multiplayer Maps.
You will now know whats special about it.
Well it isnt much different from other SaveCodes but one thing is Special:
All you need to do is copy the trigger to your map and it instantly works with custom heros, custom abilities e.t.c.
So in 2 seconds you have a fully working savecode in your map :)
Get the Trigger here:
http://wc3sear.ch/?p=Spells&ID=371

I havent extensivly tested this trigger, if you see any problems you can either PM me or write it in the comment section of the Trigger
 
Level 1
Joined
Aug 28, 2004
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Ok, any way we can make this add quests to storage too? I know very little about triggers but since most maps that require a save code are ORPG's it would make sense that quests would be included.
 
Level 1
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Jul 15, 2004
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ok i havent tested this myself but i thought i would add this in. Its a post from one of the people at the download section and apparently there are a lot of bugs.

Author Comment
Valdez



Joined: 09 Sep 2004
Posts: 0
Comments: 1

Sat Sep 11, 2004 4:50 am

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Alright let me lay it out for you! I love ur system but there are some SERIOUS issues with it.

Issue 1: Multiple Loads (able to load more than once and get numerous heros)!

Issue 2: -Store and -Restore should probable be set to th all-around known saving "key words" -Save and -Load (notice the part of it being called a Save/Load system in title...I dun think it says Store/Restore...but I could be mistaken)!

Issue 3: Capable of loading heros incorrectly by hero type (such as you had a Blademaster and when you loaded you got a Blood Mage) or you can get incorrect items/stats!

Issue 4: Very long codes...my Lvl23 custom hero with 5 items had a save code that took up not half a screen...not a full screen but about 1 1/2 a screen...now that is one long save code, especially for a lvl30...(recommendation to people using this. Do not save heros with items as it increase the code length)

Last and Final Issue #5: Players should be able to select a specific region where heros revive...no one wants a revive system where your hero can spawn in water (not sure if thats possible actually but it could happen if center of their map is water...lucky me ..my center is inside the only town...but that was just pure luck)!

Oh and heres a tip..u make something and tell people to put feedback here...maybe you should check it more often..and since you don't from what I can see...I'ma PM this too you as well!!

Hope I helped lay it out for you! Don't think I'm trying to be mean/harsh..I love ur save system..I mean cmon how many only require copying 1 trigger? Lets put it this way...I can count them on less than 1/4 a hand...I'm just trying to help you make it better!

Latez,
~Valdez

I just thought i had better put this in as people were saying that you dont check the posts at the download section very often.
 
Level 1
Joined
Sep 2, 2004
Messages
2
w00t im SO glad you pointed that out, i found a LOT of problems with the save code. for instance:

if you type -restore 01000000 you get a level 100 hero i think it was cenarius all you hafta do is type -restore 0(#)0000000 you get a random level 100 guy
 
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