- Joined
- Jun 23, 2009
- Messages
- 297
Ok so I have 3 problems:
1- After a player buys a hero from a tavern, I want it to disappear, I really don't know how to.
2- I'm having serious problems with creep spawns, there's only one trigger:
But after X seconds, THEY ALL GO BACK, they don't even reach the fountain, I do not know why they do this
And third, I would like to ask somebody to check if my map is leak-proof, they're just a few triggers, so it wouldn't take much more than 30 secs.
Thanks!
1- After a player buys a hero from a tavern, I want it to disappear, I really don't know how to.
2- I'm having serious problems with creep spawns, there's only one trigger:
-
First Wave
-
Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
-
Actions
- Custom script: set bj_wantDestroyGroup = true
- Unit - Create 3 Guerrero for Neutral Hostile at (Center of Creep Spawn R <gen>) facing (Position of Fountain of Health 0000 <gen>)
- Unit - Create 2 Arquera for Neutral Hostile at (Center of Creep Spawn R <gen>) facing (Position of Fountain of Health 0000 <gen>)
- Unit - Create 2 Arquera for Neutral Hostile at (Center of Creep Spawn T <gen>) facing (Position of Fountain of Health 0000 <gen>)
- Unit - Create 3 Guerrero for Neutral Hostile at (Center of Creep Spawn T <gen>) facing (Position of Fountain of Health 0000 <gen>)
- Unit - Create 3 Guerrero for Neutral Hostile at (Center of Creep Spawn L <gen>) facing (Position of Fountain of Health 0000 <gen>)
- Unit - Create 2 Arquera for Neutral Hostile at (Center of Creep Spawn L <gen>) facing (Position of Fountain of Health 0000 <gen>)
-
Unit Group - Pick every unit in (Units in Creep Spawn R <gen>) and do (Actions)
-
Loop - Actions
- Unit - Order (Picked unit) to Attack Fountain of Health 0000 <gen>
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in Creep Spawn T <gen>) and do (Actions)
-
Loop - Actions
- Unit - Order (Picked unit) to Attack Fountain of Health 0000 <gen>
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in Creep Spawn L <gen>) and do (Actions)
-
Loop - Actions
- Unit - Order (Picked unit) to Attack Fountain of Health 0000 <gen>
-
Loop - Actions
-
Events
But after X seconds, THEY ALL GO BACK, they don't even reach the fountain, I do not know why they do this
And third, I would like to ask somebody to check if my map is leak-proof, they're just a few triggers, so it wouldn't take much more than 30 secs.
Thanks!