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Hero animations and ultimate.

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Level 2
Joined
May 29, 2006
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9
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My partner and myself use WE Unlimited to edit a Footmen Frenzy type map. We have run into a couple of problems with heros. Firstly, we are using a tenticle model as one of the heros. The problem with this is that no animations will appear on him. For example he has Immolation as a skill, but you can not see it when it is activated.

The other problem we have encountered is with a different hero's ultimate. It is an avatar-based skill, and the hero has a model of an Ancient Protector. When his ultimate is activated, we want him to become immobile for a set amount of time, not being able to move at all. We are having a hard time achieving this. Any tips and suggestions are much appreciated, thanks!
 
Level 4
Joined
Apr 8, 2005
Messages
70
Some units don't have attachment points so you can't attach effects to them. About the not moving, the only thing I can think of off the top of my head, is by hiding the casting unit, then making a 'dummy' unit that can't move to 'be the hero'.

Hope this helps

- Azalgath
 
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