You can't really move cameras, unless using the rotate triger. The way you 'move' your camera is by making two cameras, and applying one after another. So, for example, at the map init you would ue the action Cinematic - Apply [camera 1] over 0.00 seconds, and to move to camera 2 you would use the Cinematic - Apply [camera 2] over X seconds, while x would determine how fast the transmission between cameras would be (the less amount of time, the faster).