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Level 10
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Mar 30, 2007
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Alright, to answer that, we might need to know what might cause lag in a map.


1. Large amounts of abilities being cast such as Volcano, Earthquake tornado and some other ultimate's might make the game laggy.

2. Large amounts of units also contribute to the lag.

3. Instant spawn's, for example, a sudden spawn with 80 units might cause a large lag burst.

4. Large amounts of doodads sometime's cause lag, try removing un-nesscary doodads that dont contribute much to the terrain.

5. Several trigger's running at once and doing multiple functions. Yes, i've done it and it sometime's does cause lag.

6. Trigger's intiated at map intilization. Try not to put trigger's right when the map starts, do elapsed time - 3 seconds or so in the event.


These are what usually cause maps to lag. Atleast the one's that i know of. Try doing the following in what ever map you are making. If none work, list the trigger's, things and such in your map. And we will figure out which one causes the lag.
 
Level 3
Joined
Apr 28, 2007
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This reduced lag in my map, I'm not so sure if it will in yours though.

[This is if you have some pretty sizeable battles going on].

  • EVENT
  • Unit - Unit Dies
  • ACTION
  • Unit - Remove (Dying Unit) from game.
Add this into conditions if your heros to respawn:

  • CONDITIONS
  • [Boolean]
  • Unit-Type of (Dying Unit) is a hero equal to false
 
Level 4
Joined
Apr 29, 2007
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Believe me, I don't want to spam but really...

Fcuck if you want to remove dying unit please don't use any trigger, just change decay time into 0.1, geez...
 
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