- Joined
- Aug 27, 2004
- Messages
- 471
Ok, over the past three or four hours i have been trying to get a unit fall from the sky at a 35 degree angle. So i ened up with:
(This is freehand because the editor wont open at the moment...)
Now i thought that should act like a project shot down at a slight angle. I tried to imitate gravity, it should end up as a height of 100 (not sure if im right, does my for run 10 or 11 times?). But i just CANT get it to reduce its flyheight... Any help/ideas?
-Edit:
By the way, so i dont take up two posts with this, does anyone know how to black out the in-game minimap? That would own -,-.
(This is freehand because the editor wont open at the moment...)
Code:
Set Count = Count + 1
Wait(.1)
Set Flyheight(Count) to 1200
Wait(.1)
Order Flyheight to Move-to point Projectile Target
wait(.1)
Set FlyHeightReduct to 10
For a 1 to 11 do
Animation set ArbornUnit(Count)'s flyheight
animation to Flyheight(Count)
wait(.03)
Set Flyheight(count) to (Flyheight(count) -FlyHeightReduct)
wait(.03)
Set FlyHeightReduct to (FlyHeightReduct + 20)
Now i thought that should act like a project shot down at a slight angle. I tried to imitate gravity, it should end up as a height of 100 (not sure if im right, does my for run 10 or 11 times?). But i just CANT get it to reduce its flyheight... Any help/ideas?
-Edit:
By the way, so i dont take up two posts with this, does anyone know how to black out the in-game minimap? That would own -,-.