Events-
Unit – a unit sells an item (form shop)
Conditions-
(item-type of (sold items)) equal to “Learn Bloodlust”
Actions-
Item – Remove (sold items)
If (all conditions are ture) then do (then actions) else do (else actions)
If – conditions
-*HeroType* [(player number of (owner of (buying units))] equal to melee
Then- actions
Set *BasicAbilityPicked*[(Player number of (triggering player))] =
*BasicAbilityPicked*[Player number of (owner of (buying unit))] +1)
Wait .10 seconds
Unit – add Bloodlust (neutral Hostile 1) to buying unit
Else – actions
Game – Display to (player group ((owner of (buying unit)))) for 10.00 seconds the Text: Ranged and Spell casters may not learn this skill
Player – add 1 to (owner of (buying unit)) current lumber
BasicAbilityPicked is a variable - Boolean Array (1) False (Default)
HeroType is a variable – String Array (1)
The problem is even if my hero is melee it still says that it is not and will not let me buy the skill
Unit – a unit sells an item (form shop)
Conditions-
(item-type of (sold items)) equal to “Learn Bloodlust”
Actions-
Item – Remove (sold items)
If (all conditions are ture) then do (then actions) else do (else actions)
If – conditions
-*HeroType* [(player number of (owner of (buying units))] equal to melee
Then- actions
Set *BasicAbilityPicked*[(Player number of (triggering player))] =
*BasicAbilityPicked*[Player number of (owner of (buying unit))] +1)
Wait .10 seconds
Unit – add Bloodlust (neutral Hostile 1) to buying unit
Else – actions
Game – Display to (player group ((owner of (buying unit)))) for 10.00 seconds the Text: Ranged and Spell casters may not learn this skill
Player – add 1 to (owner of (buying unit)) current lumber
BasicAbilityPicked is a variable - Boolean Array (1) False (Default)
HeroType is a variable – String Array (1)
The problem is even if my hero is melee it still says that it is not and will not let me buy the skill