- Joined
- Nov 3, 2013
- Messages
- 989
Ok so earlier I made a real stupid thread because I didn't get what was going on (I still don't know why it isn't working)
Now I think I found what's wrong, problem being I don't understand why it doesn't work.
So people know nothing funny is going on elsewhere
Now I think I found what's wrong, problem being I don't understand why it doesn't work.
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Unit Group - Pick every unit in CP_UnitGroup_InZone[Temp_Int[0]] and do (Actions)
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Loop - Actions
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Set Temp_Unit[0] = (Picked unit)
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Set Temp_Player[0] = (Owner of Temp_Unit[0])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Temp_Player[0] is in PlayerGroup_Team[1]) Equal to True
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Then - Actions
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Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Temp_Player[0] is in PlayerGroup_Team[2]) Equal to True
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Then - Actions
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Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Temp_Player[0] is in PlayerGroup_Team[3]) Equal to True
-
-







Then - Actions
-








Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[3]
-
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Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Temp_Player[0] is in PlayerGroup_Team[4]) Equal to True
-
-









Then - Actions
-










Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[4]
-
-









Else - Actions
-
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So people know nothing funny is going on elsewhere
-
Unit Group - Pick every unit in CP_UnitGroup_InZone[Temp_Int[0]] and do (Actions)
-

Loop - Actions
-


Set Temp_Unit[0] = (Picked unit)
-


Set Temp_Player[0] = (Owner of Temp_Unit[0])
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Temp_Player[0] is in PlayerGroup_Team[1]) Equal to True
-
-



Then - Actions
-




Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[1]
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Temp_Player[0] is in PlayerGroup_Team[2]) Equal to True
-
-





Then - Actions
-






Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[2]
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Temp_Player[0] is in PlayerGroup_Team[3]) Equal to True
-
-







Then - Actions
-








Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[3]
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Temp_Player[0] is in PlayerGroup_Team[4]) Equal to True
-
-









Then - Actions
-










Unit Group - Add Temp_Unit[0] to CP_UnitGroup_InTeam[4]
-
-









Else - Actions
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Set Temp_Int[1] = (Number of units in CP_UnitGroup_InTeam[1])
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Set Temp_Int[2] = (Number of units in CP_UnitGroup_InTeam[2])
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Set Temp_Int[3] = (Number of units in CP_UnitGroup_InTeam[3])
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ETC...
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Game - Display to (All players) the text: (String(Temp_Int[1]))
