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I ve been doing a map and I want to make spell that will deal damage increased by atribut value.What I mean is exemple:"Mighty atacks that deals 50 + Strengh damage.PLZ help...
Set TempPoint = (Position of (Target unit of ability being cast))
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
-------- Using Integer conversion to convert skill points into real --------
Unit - Cause (Last created unit) to damage (Target unit of ability being cast), dealing (50.00 + (Real((Strength of (Triggering unit) (Include bonuses))))) damage of attack type Magic and damage type Magic
Use "Begins the effect of an abillity" instead, prevents players to abort the spell before cooldown/mana cost, and effect happens. You dont need a dummy, just use Cause (Triggering unit) to damage (Target unit of abillity being cast) and so on.
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