Question 1
Hello peeps, im currently working on one of my first maps , and i use multiple imports in models, icons and stuff. Im working on my Naga race, have made new units and buildings.
Now to the point ^^ , on my uppgrades i have done to my naga units, i have used custom icons, the icons work perfect and looks very well. but now i made so the unit already have the spell when i train them, so when i trained the unit before i uppgrade the spell, the spell on the trained unit is disabled of course, but the icon for the spell is green until you uppgrade the spell. and that isent good.
Question 2
When im creating a uppgrade, how do i now which unit who get affected by the bonus?
Question 3
How do i choose which ability i want on my custom spell, when im creating an custom spells i use to take a simillar spell for example. i want a custom unit to teleport forward but i dont want to use the spelll blink for it. but since i dont now any other way i copy / paste and change the icon and name and other stuff. but just to find the spell i want is annoying to look up every damn spell to see what it does and if i cant remake it.
Question 4
When im making a uppgrade like Naga's ¨Coral Blade¨ which uppgrades all nagas units , (except my customs) so thats why i want to make custom uppgrades. So how am i suppse to do that? im currently trying but cant really find a nice solve, right now im thinking about making an uppgrade in the unit building, example: buldings name is curse of Water, the unit i want to uppgrade is named Murloc, so im makeing the uppgrade named murloc empower and im taking a simillar spell that fits my decription, in this case i would copy / paste battle roar , im changing the durotion to zero, i think that makes it passive, (i hope) and change the aoe effect to zero. and then changing other stuff like name and icons etc.. is there a nother easier way to fix this issue i experience ? ^^
sorry about my bad language and word choices and other shit.. please help me out of this shit xD makes me confused.
Hello peeps, im currently working on one of my first maps , and i use multiple imports in models, icons and stuff. Im working on my Naga race, have made new units and buildings.
Now to the point ^^ , on my uppgrades i have done to my naga units, i have used custom icons, the icons work perfect and looks very well. but now i made so the unit already have the spell when i train them, so when i trained the unit before i uppgrade the spell, the spell on the trained unit is disabled of course, but the icon for the spell is green until you uppgrade the spell. and that isent good.
Question 2
When im creating a uppgrade, how do i now which unit who get affected by the bonus?
Question 3
How do i choose which ability i want on my custom spell, when im creating an custom spells i use to take a simillar spell for example. i want a custom unit to teleport forward but i dont want to use the spelll blink for it. but since i dont now any other way i copy / paste and change the icon and name and other stuff. but just to find the spell i want is annoying to look up every damn spell to see what it does and if i cant remake it.
Question 4
When im making a uppgrade like Naga's ¨Coral Blade¨ which uppgrades all nagas units , (except my customs) so thats why i want to make custom uppgrades. So how am i suppse to do that? im currently trying but cant really find a nice solve, right now im thinking about making an uppgrade in the unit building, example: buldings name is curse of Water, the unit i want to uppgrade is named Murloc, so im makeing the uppgrade named murloc empower and im taking a simillar spell that fits my decription, in this case i would copy / paste battle roar , im changing the durotion to zero, i think that makes it passive, (i hope) and change the aoe effect to zero. and then changing other stuff like name and icons etc.. is there a nother easier way to fix this issue i experience ? ^^
sorry about my bad language and word choices and other shit.. please help me out of this shit xD makes me confused.