- Joined
- Aug 5, 2015
- Messages
- 202
i want a system in my map
example
i have hero
and there are a shop sell legendary item
if i buy that item
that item have ability; every xx second call whatever spell (example: frost nova or storm bolt to within 1000 aoe from my hero)
here is the hardest part
if i playing alone its still fine no prob
but if i play multiplayer my trigger wont work (since only the last hero acquired the item the only one will have the spell trigerred on that item), pro said i need MUI, dynamic indexing to be able that item work individually for each players
anyone can teach me that trigger allowed each player can use that item ability individually?
obviously its use player or unit group array that i cant understand?
example
i have hero
and there are a shop sell legendary item
if i buy that item
that item have ability; every xx second call whatever spell (example: frost nova or storm bolt to within 1000 aoe from my hero)
here is the hardest part
if i playing alone its still fine no prob
but if i play multiplayer my trigger wont work (since only the last hero acquired the item the only one will have the spell trigerred on that item), pro said i need MUI, dynamic indexing to be able that item work individually for each players
anyone can teach me that trigger allowed each player can use that item ability individually?
obviously its use player or unit group array that i cant understand?