- Joined
- Apr 8, 2016
- Messages
- 58
how to edit spell into MUI?
for example i have a imported spell in my map, but it's not MUI Spell, so, what should i do with this trigger, where the part i must change?
(im noob for triggering spell and sorry for my bad english
)
for example i have a imported spell in my map, but it's not MUI Spell, so, what should i do with this trigger, where the part i must change?
(im noob for triggering spell and sorry for my bad english

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Skill Connect
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Starbrust Stream
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Actions
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Set StarbrustCast = (Triggering unit)
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Set StarbrustTarg = (Target unit of ability being cast)
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Set StarbrustPoint[0] = (Position of StarbrustCast)
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Set StarbrustPoint[1] = (Position of StarbrustTarg)
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Set StarbrustAngle[0] = (Angle from StarbrustPoint[0] to StarbrustPoint[1])
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Set StarbrustAngle[1] = (Angle from StarbrustPoint[1] to StarbrustPoint[0])
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Set StarbrustPoint[2] = (StarbrustPoint[1] offset by -120.00 towards (Angle from StarbrustPoint[0] to StarbrustPoint[1]) degrees)
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Set StarbrustCount = 0
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Unit - Pause StarbrustTarg
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Unit - Pause StarbrustCast
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Unit - Make StarbrustTarg Invulnerable
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Unit - Make StarbrustCast Invulnerable
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Camera - Shake the camera for (Owner of StarbrustCast) with magnitude 30.00
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Camera - Shake the camera for (Owner of StarbrustTarg) with magnitude 30.00
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Wait 0.05 seconds
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Animation - Play StarbrustCast's spell animation
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Special Effect - Create a special effect attached to the hand left of StarbrustCast using war3mapImported\BlueCharge4.mdx
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Set StarbrustSFX[1] = (Last created special effect)
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Special Effect - Create a special effect attached to the hand right of StarbrustCast using war3mapImported\BlueCharge4.mdx
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Set StarbrustSFX[0] = (Last created special effect)
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Wait 0.05 seconds
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Animation - Play StarbrustCast's attack animation
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Animation - Change StarbrustCast's animation speed to 150.00% of its original speed
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Unit - Move StarbrustCast instantly to StarbrustPoint[2]
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Wait 0.70 seconds
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Trigger - Turn on Skill Connect End <gen>
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Custom script: call RemoveLocation(udg_StarbrustPoint[0])
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Custom script: call RemoveLocation(udg_StarbrustPoint[1])
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Custom script: call RemoveLocation(udg_StarbrustPoint[2])
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Skill Connect End
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Events
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Time - Every 0.17 seconds of game time
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Conditions
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Actions
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Set StarbrustCount = (StarbrustCount + 1)
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Set StarbrustPoint[0] = (Position of StarbrustCast)
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Set StarbrustPoint[1] = (Position of StarbrustTarg)
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Animation - Play StarbrustCast's attack 2 animation
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Animation - Play StarbrustCast's attack 1 animation
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Animation - Play StarbrustTarg's death animation
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Unit - Create 1 SlashOne for (Owner of StarbrustCast) at StarbrustPoint[1] facing (Random angle) degrees
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Animation - Change (Last created unit)'s size to (80.00%, 80.00%, 80.00%) of its original size
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Animation - Change (Last created unit)'s vertex coloring to (50.00%, 100.00%, 100.00%) with 15.00% transparency
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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StarbrustCount Equal to 1
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Then - Actions
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Unit - Create 1 BlinkNew for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
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Animation - Change (Last created unit)'s size to (120.00%, 120.00%, 120.00%) of its original size
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Lightningnova for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
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Animation - Change (Last created unit)'s size to (120.00%, 120.00%, 120.00%) of its original size
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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StarbrustCount Equal to 2
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Then - Actions
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Unit - Create 1 effect for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
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Animation - Change (Last created unit)'s size to (70.00%, 70.00%, 70.00%) of its original size
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Unit - Add a 3.50 second Generic expiration timer to (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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StarbrustCount Greater than or equal to 16
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Then - Actions
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Unit - Create 1 SlashExplosion for (Owner of StarbrustCast) at StarbrustPoint[1] facing StarbrustAngle[0] degrees
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Animation - Change (Last created unit)'s size to (250.00%, 250.00%, 250.00%) of its original size
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Lightningnova for (Owner of StarbrustCast) at StarbrustPoint[1] facing Default building facing degrees
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Animation - Change (Last created unit)'s size to (150.00%, 150.00%, 150.00%) of its original size
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 effectDeckai for (Owner of StarbrustCast) at StarbrustPoint[1] facing Default building facing degrees
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Animation - Change (Last created unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Make StarbrustTarg Vulnerable
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Unit - Make StarbrustCast Vulnerable
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Unit - Cause StarbrustCast to damage StarbrustTarg, dealing (Real(((Agility of StarbrustCast (Include bonuses)) x 100))) damage of attack type Spells and damage type Divine
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Unit - Unpause StarbrustTarg
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Unit - Unpause StarbrustCast
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Special Effect - Destroy StarbrustSFX[1]
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Special Effect - Destroy StarbrustSFX[0]
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Camera - Stop swaying/shaking the camera for (Owner of StarbrustCast)
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Camera - Stop swaying/shaking the camera for (Owner of StarbrustTarg)
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Animation - Change StarbrustCast's animation speed to 100.00% of its original speed
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Trigger - Turn off (This trigger)
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Else - Actions
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Custom script: call RemoveLocation(udg_StarbrustPoint[0])
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Custom script: call RemoveLocation(udg_StarbrustPoint[1])
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Last edited: