• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

HELP! I need to know why my icons aren't shown in-game.

Status
Not open for further replies.
Level 19
Joined
Aug 24, 2007
Messages
2,888
Try converting with war3 model editor
Open your TGA with it
Windows-> Textures
right click to texture
click export
enter whateveryouwant.blp to save
 
Level 7
Joined
Jan 2, 2008
Messages
77
Hey, you need do this:

1. Create your icon (must be 64x64 pix) (e.x. with paint) (if you want create exellent icon, you need create all four icons: DisabledButton, PassiveButton, DisabledPassiveButton, Button, more information in: http://world-editor-tutorials.thehelper.net/icons.php
2. Save it with name: BTN(yourIconName).bmp
3. Open your converter
4. Convert the icon to .TGA and with 24 bit
5. Import the BTNicon.tga to World Editors Import Manager
6. Use custom patch: ReplaceableTextures\CommandButtons\BTNyourIconName.tga
7. Save your map
8. If your icon is an Ability, do next:
- Create a ability
- Set the ability's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga
- Save your map
If your Icon is an unit, do next:
- Create your unit
- Set the unit's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga

:)
 
Level 5
Joined
Jan 15, 2007
Messages
199
Hey, you need do this:

1. Create your icon (must be 64x64 pix) (e.x. with paint) (if you want create exellent icon, you need create all four icons: DisabledButton, PassiveButton, DisabledPassiveButton, Button, more information in: http://world-editor-tutorials.thehelper.net/icons.php
2. Save it with name: BTN(yourIconName).bmp
3. Open your converter
4. Convert the icon to .TGA and with 24 bit
5. Import the BTNicon.tga to World Editors Import Manager
6. Use custom patch: ReplaceableTextures\CommandButtons\BTNyourIconName.tga
7. Save your map
8. If your icon is an Ability, do next:
- Create a ability
- Set the ability's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga
- Save your map
If your Icon is an unit, do next:
- Create your unit
- Set the unit's Art - Icon Interface to : ReplaceableTextures\CommandButtons\BTNyourIconName.tga

:)

Ikx, read the thread.

Its just... Not there or something, anyway, I got TGA version to work... While converting the BTN versions to BLP doesn't...

Third post in 3 minutes telling someone to read the the posts!
 
Status
Not open for further replies.
Top