i have replaced the time indicator to a blank model, i also have edited to stop the day/night cycle, also set the day speed to 0.00% of the default speed.
but i want to add a trigger that has its own timer, for example if the timer expired then its day or if it reaches a certain number its morning then the number resets, then the next certain number it reaches would be night.
i just want to prevent the players to know when its going to be day or night.
--> i also tried to remove only the time indicator, didn't work, if the players move his/her mouse to where the time indicator should be, then a tooltip appears telling the time.
so how would i do these in triggers?
but i want to add a trigger that has its own timer, for example if the timer expired then its day or if it reaches a certain number its morning then the number resets, then the next certain number it reaches would be night.
i just want to prevent the players to know when its going to be day or night.
--> i also tried to remove only the time indicator, didn't work, if the players move his/her mouse to where the time indicator should be, then a tooltip appears telling the time.
so how would i do these in triggers?