Hello everybody,
I'm now trying to make a RPG map using random battle & stuff right now, and the battle system seems to work fine (I mean, I can enter in battle, monsters generate, the turns skip correctly, and the battle ends when every unit from a team is dead then return to original location) but I can't think of a good formula for the turn skipping. I would like something that look like something like Final Fantasy X (CTB system) if possible.
Traditional time battle and active time battle aren't what I'm searching for even if they are easier to code
I could do a linear formula easily ; each time a unit does an action, it substract the speed cost of the ability to the speed of the playing unit, but the resulting effect would be that when there is a big difference of speed between 2 units, it would do that : P1, P1, P1, P1, P1, P1, P2, P1, P2, P1, P2, ... and it's not what I want either. If we take the example up ahead, I would prefer more something like P1, P1, P1, P2, P1, P1, P2, P1, P1, P1, P2, ...
If anybody could come with a way of doing this, I would be very happy Thanks
I'm now trying to make a RPG map using random battle & stuff right now, and the battle system seems to work fine (I mean, I can enter in battle, monsters generate, the turns skip correctly, and the battle ends when every unit from a team is dead then return to original location) but I can't think of a good formula for the turn skipping. I would like something that look like something like Final Fantasy X (CTB system) if possible.
Traditional time battle and active time battle aren't what I'm searching for even if they are easier to code
I could do a linear formula easily ; each time a unit does an action, it substract the speed cost of the ability to the speed of the playing unit, but the resulting effect would be that when there is a big difference of speed between 2 units, it would do that : P1, P1, P1, P1, P1, P1, P2, P1, P2, P1, P2, ... and it's not what I want either. If we take the example up ahead, I would prefer more something like P1, P1, P1, P2, P1, P1, P2, P1, P1, P1, P2, ...
If anybody could come with a way of doing this, I would be very happy Thanks