Spell Trigger Issue
I'm trying to make it so after seconds of casting Rejuvenation that it spawns a dummy unit at the location of the target of rejuvenation and have it cast Chain heal on the target. It works If I don't move. But if I move around the variable:
Okay, I have these triggers:
It would be great as well if someone could help me make it MUI as well.
Will +rep if problem is solved.
Note: This may or may not be an easy fix, like I said before I'm kinda new.
UPDATE: I found out why and I have it working now. All I need is someone to help me make it MUI.
I'm trying to make it so after seconds of casting Rejuvenation that it spawns a dummy unit at the location of the target of rejuvenation and have it cast Chain heal on the target. It works If I don't move. But if I move around the variable:
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Set Natures_Bloom_Target = (Target point of ability being cast)
Okay, I have these triggers:
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Rejuv Bloom
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Nature's Bloom
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Actions
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Set Counter = 0.00
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Set Natures_Bloom_Owner = (Triggering player)
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Set Natures_Bloom_Caster = (Triggering unit)
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Set Natures_Bloom_Target = (Target point of ability being cast)
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Trigger - Turn on Rejuv Bloom Action <gen>
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Rejuv Bloom Action
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Set Counter = (Counter + 0.01)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Integer(Counter)) Greater than or equal to 5
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Then - Actions
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Unit - Create 1 Nature's Bloom Dummy for Natures_Bloom_Owner at Natures_Bloom_Target facing Default building facing degrees
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Set Natures_Bloom_Dummy = (Last created unit)
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Unit - Order Natures_Bloom_Dummy to Orc Shadow Hunter - Healing Wave Natures_Bloom_Caster
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Unit - Add a 1.00 second Generic expiration timer to Natures_Bloom_Dummy
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Custom script: call RemoveLocation(udg_Natures_Bloom_Target)
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Trigger - Turn off (This trigger)
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Else - Actions
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It would be great as well if someone could help me make it MUI as well.
Will +rep if problem is solved.
Note: This may or may not be an easy fix, like I said before I'm kinda new.
UPDATE: I found out why and I have it working now. All I need is someone to help me make it MUI.
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