- Joined
- Jun 17, 2010
- Messages
- 2,275
I made the game display checks to see where the trigger was at a given interval and everything leads to the correct spot but the other actions dont seem to be working and i cant quite find the error since this is my first time using hashtables.
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Decieve Break
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacking unit) has buff Decieve ) Equal to True
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Actions
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Set Guise_Controller_Point = (Position of (Triggering unit))
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Set Decieve_Target = (Triggering unit)
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Set Decieve_Boolean = True
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Unit - Create 1 Unit Controller for (Owner of (Attacking unit)) at Guise_Controller_Point facing Default building facing degrees
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Unit - Remove (Attacking unit) from the game
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Selection - Add (Last created unit) to selection
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Set Decieve_Dummy = (Last created unit)
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Custom script: set udg_Decieve_Key = GetHandleId(udg_Decieve_Target)
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Hashtable - Save Handle OfDecieve_Dummy as 0 of Decieve_Key in Decieve_HashTable
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Hashtable - Save Decieve_Boolean as 1 of Decieve_Key in Decieve_HashTable
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Unit Group - Add Decieve_Dummy to Decieve_DummyGroup
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Trigger - Turn on Dummy Movement <gen>
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Custom script: call RemoveLocation(udg_Guise_Controller_Point)
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Dummy Movement
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Game - Display to (All players) the text: Test: Check 5
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Decieve_DummyGroup is empty) Equal to True
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Then - Actions
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Game - Display to (All players) the text: Test: Check 4
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Trigger - Turn off (This trigger)
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Else - Actions
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Game - Display to (All players) the text: Test: Check 1
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Unit Group - Pick every unit in Decieve_DummyGroup and do (Actions)
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Loop - Actions
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Set Decieve_Dummy = (Picked unit)
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Hashtable - Save Handle OfGuise_Controller_Point as 2 of Decieve_Key in Decieve_HashTable
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Set Decieve_Boolean = (Load 1 of Decieve_Key from Decieve_HashTable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Decieve_Boolean Equal to False
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Then - Actions
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Game - Display to (All players) the text: Test: Check 3
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Unit Group - Remove Decieve_Dummy from Decieve_DummyGroup
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Hashtable - Clear all child hashtables of child Decieve_Key in Decieve_HashTable
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Else - Actions
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Game - Display to (All players) the text: Test: Check 2
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Set Guise_Controller_Point = (Load 2 of Decieve_Key in Decieve_HashTable)
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Unit - Move Decieve_Dummy instantly to Guise_Controller_Point
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Custom script: call RemoveLocation(udg_Guise_Controller_Point)
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Last edited: