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Handicapping

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Level 3
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Jun 28, 2004
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So I'm working on my new map, and I was thinking that I've gotta make this game as hard for 2 players as it is for 10 players, so I figured "Well, I'd find some trigger to make it so if player X is missing, the monsters lose X amount of hp", but I'm wondering.. Does anyone know how to make that work? I can't find the trigger settings to do it.
 
Level 22
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May 11, 2004
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Well, you COULD do that...but wouldnt they start regenerating? Of course you could always turn that off.

Here is the trigger you are looking for?
Event>(map initialization) Condition> (Player slot comparison= PlayerX slot status is equal to not playing). Actions> (Player= set handicap for playerY to xx%)

Hope that works.
-VGsatomi
 
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