- Joined
- Jun 25, 2008
- Messages
- 118
Basically the spell im making uses a dummy unit as a projectile with a repeating move (instantly) action, it is easy enough to kill it on impact with a unit but i have no idea as to how to kill it on impact with a doodad or destructible, eg. a tree.
atm i have an action that counts all enemy alive units within range of the dummy every time it moves, if the number of units is greater than 0, the dummy is killed, but this cannot be done with doodads/destructibles unfortunately and i cannot find any way around this myself, help would be ever so much appreciated if anyone knows how!
i know this would be possible if i learnt JASS, but im so deep in GUI that i just get totally confused when trying to learn it
atm i have an action that counts all enemy alive units within range of the dummy every time it moves, if the number of units is greater than 0, the dummy is killed, but this cannot be done with doodads/destructibles unfortunately and i cannot find any way around this myself, help would be ever so much appreciated if anyone knows how!
i know this would be possible if i learnt JASS, but im so deep in GUI that i just get totally confused when trying to learn it