<<PROPLEM SOLVED>>
If you need more details just tell me
Dummy = Chicken (Orb of Frost Model) with Permenent Immolate. (This does work).
MAIN_LC03 = The Dummy
MAIN_TempLoc04 = Possition of Casting Unit
Here is the Spell
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Unit - A Unit starts the effect of an Ability
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Conditions
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(Ability being cast) Equal to Spell
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Actions
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Set MAIN_Caster01 = (Casting Unit)
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Set MAIN_TempLoc04 = (Position of MAIN_Caster01)
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Set MAIN_Looper00 = 0
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Unit - Create 1 Dummy for (Owner of MAIN_Caster01) at MAIN_TempLoc04 facing Default building facing degrees
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Set MAIN_LC03 = (Last created unit)
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Trigger - Turn on EFFECT05
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Time - Every 0.25 seconds of game time
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Conditions
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Actions
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Set MAIN_Looper00 = (MAIN_Looper00 + 1)
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Unit - Move MAIN_LC03 instantly to MAIN_TempLoc04
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If (All Conditions are True) then do (Then Actions) else do (Esle Actions)
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If - Conditions
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MAIN_Looper00 Greater than or equal to 80
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Then - Actions
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Unit - Remove MAIN_LC03 from the game
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Trigger - Turn off (This trigger)
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Custom script: call RemoveLocation (udg_MAIN_TempLoc04)
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Else - Actions
If you need more details just tell me
Dummy = Chicken (Orb of Frost Model) with Permenent Immolate. (This does work).
MAIN_LC03 = The Dummy
MAIN_TempLoc04 = Possition of Casting Unit
Here is the Spell
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