- Joined
- Dec 22, 2008
- Messages
- 69
Okay heres there problem, I wanna do a spell which allow the caster to cast ensare onto every units in 800 range around him, but excludes magic immune, invisible, invulnerable, structures and of course allies.
I think I did the excluding correctly... but something is wrong. The ensare was not casted onto the picked units. Am I doing it wrong?
I think I did the excluding correctly... but something is wrong. The ensare was not casted onto the picked units. Am I doing it wrong?
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Nerubian Giant Web
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Web of Destruction (Spell)
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Actions
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Game - Display to (All players) for 5.00 seconds the text: |cff87CEFANerubian ...
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Game - Display to (All players) for 5.00 seconds the text: |cffff4500[Ultimate...
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Wait 2.50 seconds
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Unit - Add Web of Destruction (Trigger) to Boss[2]
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Unit - Order Boss[2] to Human Mountain King - Thunder Clap
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Set Temp_Group = (Units within 800.00 of (Position of Boss[2]) matching ((((Matching unit) has buff Divine Shield (Skill)) Equal to False) and ((((Matching unit) has buff Invisible ) Equal to False) or ((((Matching unit) is Magic Immune) Equal to False) or ((((Matching unit)
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
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Set Temp_Point = (Position of (Picked unit))
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Unit - Create 1 Dummy Unit for Player 9 (Gray) at Temp_Point facing Default building facing degrees
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Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
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AI - Ignore (Last created unit)'s guard position
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Unit - Add Web of Destruction (Target) to (Last created unit)
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Unit - Order (Last created unit) to Orc Raider - Ensnare (Picked unit)
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Custom script: call RemoveLocation (udg_Temp_Point)
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Custom script: call DestroyGroup (udg_Temp_Group)
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Wait 1.00 seconds
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Unit - Remove Web of Destruction (Trigger) from Boss[2]
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