A rework of my old ground zero map
Take the role as The S.E.C., The Coalition, The Enslavers or The Rogues in an effort to conquer the galaxy
Timeline
Year 2337 Humans develop a means of travelling faster than the speed of light
Year 2344 A strange world that seems to be artificial is discovered, reverse-engineering of the artifacts on it allows humans to advance their technology considerably.
Year 2345 The Council of Humans Systems is formed, the golden age of expansion begins.
Year 2838 Humans discover the Collective of United Species, C.H.S. begin militarization because of the apparent hostility of the races in the C.U.S, the golden age of expansion ends.
Year 2845 C.U.S. declares war on the C.H.S., the Systems Emergency Council is formed.
Year 2897 A massive split in the C.U.S. occurs with the many small factions joining with the two larger factions thus creating the Coalition of Separatist Species and the Coalition of Loyalist Species.
Year 2904 The S.E.C. launches a massive counter-attack against the former factions of the C.U.S., victory for the S.E.C. seems to be within reach.
Year 2907 The Empire of Enslaved Worlds is discovered, S.E.C. counter-attack is halted but not before doing an incredible amount of damage to the former factions of the C.U.S.
Year 2910 Present
The Systems Emergency Council (SEC) is the most flexible faction in the game
- a flexible arsenal of units
- infantry units have a secondary mode
- SEC supersoldiers
- Rhino MBTs
- massable warships
Weaknesses:
- weak warships so they will need to be massed
- Rhino MBTs are vulnerable to airstrikes
- no artillery unit
The Coalition of Rogue Systems is a union of systems that with the help of pirate warlords have seceded from the SEC, as such they have very similar equipment to the SEC.
Strengths:
- vehicles can be recruited instantly
- strong basic infantry
- massable warships
Weaknesses:
- weak warships so they will need to be massed
- small arsenal of units to choose from
The Coalition Separatists and loyalists are almost completely equivalent both have formed from the recent civil war that has struck the Collective of United Species.
Strengths:
- Tanks are an artillery/tank hybrid
- AA Tanks can take the most punishment of any AA unit in the game
- Wraiths are the toughest units in the game
- Some units utilize cloaking technology
- Best warships in the game
Weaknesses:
- Separatist dropships cannot attack
- Weak aerial forces
- Weak armoured force
- not as flexible as the SEC
- expensive warships
The Empire of Enslaved Worlds is the most flexible faction in the game, but also the most specialized.
Strengths:
- only uses one type of resource
- has many infantry countermeasures
- Mutants can board most enemy vehicles
- powerful ground forces
- powerful aerial force
- structures cannot be destroyed with orbital bombardment
- Their buildings create blight which prevents enemy building placement and can only be removed by the SEC Nuclear Power Plant due to radiation (NOTE: I know that metal is created around the blight but um, that's just an unfixable glitch so deal with it)
Weaknesses:
- must advance through the stages to unlock all units
- highly specialized units
- has no proper armored force
- can easily be rushed (or can they?)
- most ground troops focus on anti-infantry
Thanks goes to:
Me - maker of the map
Blizzard Entertainment - making warcraft 3 (...) and starcraft
Killst4r - almost all starcraft models
Max666 - the Terran Battlecruiser model
Dragon Elf Mogare - marine model
BlackSebastian - the city buildings
Illidan(Evil)X - GDI Orca Fighter, GDI MLRS and the T-80u Main Battle Tank models
olofmoleman - Dwarf Spider Droid model
Kofi_Banan - Humvee model
Werewulf - Halo Master Chief TEAMCOLOURED and the Halo Human Weapon Pack
Ham Ham - the Space Undead Fighter model
Punisher_x - the Concrete and Metal Tiles
wertyn - the space tile
CHUNK - the Widgetizer Golem
sorry if i forgot anybody but there are so many!