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- Jun 27, 2010
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Hi all, the map I develop is Hero arena 6v6
I'm trying to balance the gameplay by replacing some spells. Can you give me ideas that are suitable for the heroes?
Green is Heal
Red is damage and pet
Yellow is aura with buffs
purple is stun
Brown is protection
Blue is runaway(teleport or mirror image)
Orange is given Bonus Armor
(The Last spell in the order is learned lvl 6)
Paladin holy light, Divine shield,Devotion aura,Resurrection - melee
Archmage Blizzard,Water Elemental,Brilliance Aura,Mass teleport - Ranged
Mountain King Thunder Clap,Storm Bolt,Bash,Avatar - Melee
Blood Mage Flame Strike,Banish
,SiphonMana,Phoenix - Ranged
Wizard(customized spellcaster model Jaina Proudmoore) Blink, Frost Nova, Frost Armor, Polymorph - Ranged
Ranger Cold Arrows, scout, Trueshot aura, Starfall - Ranged
Blademaster Windwalk,Critical Strike,Mirror Image, Bladestorm - Melee
Tauren Chieftain Shockwave,War stomp,endurance aura, Reincarnation - Melee
Shadow Hunter Healing Wave,Hex,Serpent Ward,Big Bad Voodoo - Ranged
Brewmaster Breath of fire,drunken haze,drunken brawler, storm earth and fire - Melee
Far Seer Far sight, Chain lightning, Feral spirit,Earthquake
- Ranged
Beastmaster Summon Misha,Summon Quilbeast,Stormbolt, stampede - Melee
Especially that I don't think teams need scouting the map(scout and far sight) in this game. mayeb if i make stun arrow for the ranger, and lightning shield for far seer that stun enemies on touch?
What do you think?
I'm trying to balance the gameplay by replacing some spells. Can you give me ideas that are suitable for the heroes?
Green is Heal
Red is damage and pet
Yellow is aura with buffs
purple is stun
Brown is protection
Blue is runaway(teleport or mirror image)
Orange is given Bonus Armor
(The Last spell in the order is learned lvl 6)
Paladin holy light, Divine shield,Devotion aura,Resurrection - melee
Archmage Blizzard,Water Elemental,Brilliance Aura,Mass teleport - Ranged
Mountain King Thunder Clap,Storm Bolt,Bash,Avatar - Melee
Blood Mage Flame Strike,Banish
,SiphonMana,Phoenix - Ranged
Wizard(customized spellcaster model Jaina Proudmoore) Blink, Frost Nova, Frost Armor, Polymorph - Ranged
Ranger Cold Arrows, scout, Trueshot aura, Starfall - Ranged
Blademaster Windwalk,Critical Strike,Mirror Image, Bladestorm - Melee
Tauren Chieftain Shockwave,War stomp,endurance aura, Reincarnation - Melee
Shadow Hunter Healing Wave,Hex,Serpent Ward,Big Bad Voodoo - Ranged
Brewmaster Breath of fire,drunken haze,drunken brawler, storm earth and fire - Melee
Far Seer Far sight, Chain lightning, Feral spirit,Earthquake
- Ranged
Beastmaster Summon Misha,Summon Quilbeast,Stormbolt, stampede - Melee
Especially that I don't think teams need scouting the map(scout and far sight) in this game. mayeb if i make stun arrow for the ranger, and lightning shield for far seer that stun enemies on touch?
What do you think?