- Joined
- Jul 5, 2014
- Messages
- 551
I really did what I could to make this work but the damage detection option only applies to specific units and I have an old 1.26 version. All I'm trying to do is making a game react when a unit (the hero), identified through variable, not personal ID, receives damage from particular unit group (Bandits), it's a game over. The "attacked" and "attacking" option seems to trigger just as the units prepare attacking. Is there a trick to bring this attack at least close to hitting, so the hero has a chance for last second avoid?