--By Tasyen
---GetPlayerColorTexture
---@param player player
---@param enforcePlayerColor? boolean (true) ignore enemy ally color mode
---@return string
function GetPlayerColorTexture(player, enforcePlayerColor)
-- normal mode
if GetAllyColorFilterState() == 0 or enforcePlayerColor then
if GetHandleId(GetPlayerColor(player)) < 10 then
return "ReplaceableTextures\\TeamColor\\TeamColor0"..GetHandleId(GetPlayerColor(player))
else
return "ReplaceableTextures\\TeamColor\\TeamColor"..GetHandleId(GetPlayerColor(player))
end
else
-- enemy friend self mode
if player == GetLocalPlayer() then
return "ReplaceableTextures\\TeamColor\\TeamColor01"
elseif player == Player(PLAYER_NEUTRAL_AGGRESSIVE) then
return "ReplaceableTextures\\TeamColor\\TeamColor24"
elseif IsPlayerAlly(player, GetLocalPlayer()) then
return "ReplaceableTextures\\TeamColor\\TeamColor02"
elseif IsPlayerEnemy(player, GetLocalPlayer()) then
return "ReplaceableTextures\\TeamColor\\TeamColor00"
else
return "ReplaceableTextures\\TeamColor\\TeamColor00"
end
end
end