Firstly, if i assign a global using GetLocalPlayer, will it cause a desync and/or apply the variable change for more than the local player?
Also, i see people using in hashtables stuff like Save 1 of Of(Triggering Unit) or Key(Triggering Unit). When i try to do it, it asks for a handle variable. How do i get it to triggering unit
also, is ther a working respawn system anywhere
Also, i see people using in hashtables stuff like Save 1 of Of(Triggering Unit) or Key(Triggering Unit). When i try to do it, it asks for a handle variable. How do i get it to triggering unit
also, is ther a working respawn system anywhere