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[JASS] gametype variable implementation

Discussion in 'Triggers & Scripts' started by meatfactory, Jul 11, 2017.

  1. meatfactory

    meatfactory

    Joined:
    Jan 3, 2009
    Messages:
    344
    Resources:
    18
    Maps:
    12
    Template:
    6
    Resources:
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    Code (Text):
    function Trig_MirrorStone_Conditions takes nothing returns nothing
        if (gg_gamecheck == GAME_TYPE_MELEE) then
            return true
        endif
        return false
    endfunction

    function Trig_MirrorStone_Func001C takes nothing returns boolean
        if ( not ( GetSpellAbilityId() == 'A000' ) ) then
            return false
        endif
        return true
    endfunction

    function Trig_MirrorStone_Actions takes nothing returns nothing
        if ( Trig_MirrorStone_Func001C() ) then
            call UnitAddItemByIdSwapped( GetItemTypeId(GetSpellTargetItem()), GetSpellAbilityUnit() )
        else
        endif
    endfunction

    //===========================================================================
    function InitTrig_MirrorStone takes nothing returns nothing
        local gametype gg_gamecheck
        set gg_trg_MirrorStone = CreateTrigger(  )
        call TriggerRegisterAnyUnitEventBJ( gg_trg_MirrorStone, EVENT_PLAYER_UNIT_SPELL_EFFECT )
        call TriggerAddCondition( gg_trg_MirrorStone, Condition( function Trig_MirrorStone_Conditions ) )
        call TriggerAddAction( gg_trg_MirrorStone, function Trig_MirrorStone_Actions )
    endfunction

     
    Can someone please tell me if this is written correctly and if not what do I need to in order to implement
    such a variable in map script? I think gametype is a global variable and I'm not really sure where to add it if at all.
     
  2. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    25,590
    Resources:
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    Maybe you get it using this?
    Code (vJASS):
    native GetGameTypeSelected takes nothing returns gametype


    Be aware that custom games might only be able to be of type "GAME_TYPE_USE_MAP_SETTINGS".