• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

game ends from aquired town hall death..help!

Status
Not open for further replies.
Level 4
Joined
Jun 29, 2004
Messages
64
i have a footies map that when a player leaves thats an ally, his building transfer control..... so the problem is that when he is gone and you control 2 buildings or so,, if HIS building is killed, the game thinks it is still a town hall type unit dieing and makes me loose

how can i make it so that even if i have his and my other allies base.. that i only get 'defeated' when MY original town hall base dies?
 
Level 9
Joined
Jun 10, 2004
Messages
594
Without getting a look at your map, I can't do much.

My first guess would be that you have a trigger that detects when any unit of type dies and ends the game for the owning player. Instead, you should only trigger the defeat if a specific unit, owned by a specific player dies.

~The_Raven
 
Level 3
Joined
Jul 3, 2004
Messages
45
or u could use multiple simple triggers like:
(unit)dies display defeat massage (i think thats what it is) to player 1 red

so where unit is will be playaer 1s town hall so when that town hall dies it is only displayed to player 1 red


or u could make it so when they leave the units that come out group into the middle and walk around randomly atacking enemy units. but for that you will need to slow down unit creation rate or give them timed life so the center dosent get crouded
 
Level 1
Joined
Apr 14, 2004
Messages
6
Your problem is that you have set it to 'all players of control' for the defeat trigger when you simply want 'player#'. If it isnt that you may have done something weird.

Maps made: TBAA v1.06
Maps to come: Halo-RPG
 
Status
Not open for further replies.
Top