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[Trigger] Game Chache or simpler

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Level 2
Joined
Dec 7, 2008
Messages
6
Hi, im trying to make a ":thumbs_up:leave robot and run around with a useless driver unit while your robot just stands there in active and needs you to drive it:thumbs_up:" trigger... first i tried with a simple mount/dismount archer spell but for some reason it killed my hero unit:ugly:(origional) and i want top 2 hero units active (and icon vissible) at the same time so i tried to make a game cache trigger... Dont work! dont know why so id like some one to help me... this trigger/spell shuld work f0or several heroes but not for several players. Thank you alot for any tips or help=))
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
I think you want something like this but I am not sure. I posted same trigger few threads below:

Try basing load spell on Orc Burrow's Battle Stations. I'll make an example trigger.

  • Load
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Battle Stations
  • Actions
  • -------- Use Battle stations spell for load --------
  • -------- It is good because you can set which unit will be able to load in --------
  • Unit - Set (Triggering unit) movement speed to 300.00
  • Unload
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Stand Down
  • Actions
  • -------- Stand down unloads units from cargo hold --------
  • -------- I think that should due --------
  • Unit - Set (Triggering unit) movement speed to 0.00
If the event doesn't work use unit finishes / begins casting, etc...
 
Level 2
Joined
Dec 7, 2008
Messages
6
I think you want something like this but I am not sure. I posted same trigger few threads below:

Try basing load spell on Orc Burrow's Battle Stations. I'll make an example trigger.

  • Load
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Battle Stations
  • Actions
  • -------- Use Battle stations spell for load --------
  • -------- It is good because you can set which unit will be able to load in --------
  • Unit - Set (Triggering unit) movement speed to 300.00
  • Unload
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Stand Down
  • Actions
  • -------- Stand down unloads units from cargo hold --------
  • -------- I think that should due --------
  • Unit - Set (Triggering unit) movement speed to 0.00
If the event doesn't work use unit finishes / begins casting, etc...


Well im simply to dumb to understand... going nuts on this thing! ait there an easier way of doing this without any triggers?
 
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