k, i modelled and skinned him, all i have to do know is rig, anim and export(garararr i hate exporting and setting it up)
um i added green to make him look abit more reflective rather than dull.
and its a bitch trying to make a cell shaded character a skin..so i tried to make it look more detailed... rather than no shade or watever
EDIT: added wireframe view, and he has well alot of polies =_= 426 for just a bunch of cyliders.
NOTE: these are renders with only a skylight in max, so it will have like..shade..as in ..like from the game engine or..watever.
EDIT2:i will retouch the skin up abit
Oops. My bad.
Well, I'm making a kind of freakish DotA-like map, and I would like to make him do the following spells:
Beer Throwing - Throws a beer pint.
Fire breath - Makes a cone of fire in front of him, as well he burps.
Bite my Shiny Arse - Moons his ass and silences a unit or hero.
Destroy all Humans! - Gets bigger than normal like in the Mountain King's Avatar.
Well, the rest, make him punch when attacking and die burning. Oh, and when decaying, make him decay as a hero, I mean the flying soul effect thing.
is it possible that spell - 1,spell - 2 ect and such can be used chriz?
and that destroy all humans bit, just use a trigger.
and that beer bit, ill just make him a throw spell anim, i wont give him a beer, just use the brewmaster projectile from one of the the brewmasters spells.
also.. there is no such thing as a dota type map :/