- Joined
- Jun 27, 2010
- Messages
- 2,763
I want to share control of the units of the players who leave. So, I amde these, but it's not working somehow
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Set Player[1] = Player 1 (Red)
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Set Player[2] = Player 2 (Blue)
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Set Player[3] = Player 3 (Teal)
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Set Player[4] = Player 4 (Purple)
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Set Player[5] = Player 5 (Yellow)
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
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Player Group - Add Player[(Integer A)] to Allplayers
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Leave Info
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Events
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Player - Player 1 (Red) leaves the game
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Player - Player 2 (Blue) leaves the game
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Player - Player 3 (Teal) leaves the game
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Player - Player 4 (Purple) leaves the game
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Player - Player 5 (Yellow) leaves the game
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Conditions
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Actions
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Player Group - Add (Triggering player) to A_LEFT_PRS
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Player Group - Remove (Triggering player) from Allplayers
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Game - Display to (All players) the text: (PLayer_Colors[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (( + (|r|cffff0000 + ((Name of Hero[(Player number of (Triggering player))]) + |r|cffffcc00) left the game!)))))
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Sound - Play UpkeepRing <gen>
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Player Group - Make Allplayers treat A_LEFT_PRS as an Ally with shared vision and full shared units
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