- Joined
- Nov 3, 2005
- Messages
- 103
I've just started using Sc2's World Editor with the release of the new wc3 assets. Had a couple of questions, most of which not sure if I could cover in one thread, regardless, texture filtering, limiting the distance of which Starcraft renders objects fully.
I've created this map which pretty much fried my old graphics card, which I've replaced a couple of days ago.
The camera's third person which means Starcraft is processing more objects than it needs to, such as drawing trees with the same level of detail even though they're a great distance from the camera's position.
An example of what I mean as far as how the camera looks: https://www.youtube.com/watch?v=aXCqVJuObt4
(had to lower the resolution)
The world looks great so far, but the frame-rate drops significantly if the camera is facing the rest of the map.
Any ideas how to fix this? Also, variables. Where do I create them so I can set them with triggers?
I've created this map which pretty much fried my old graphics card, which I've replaced a couple of days ago.
The camera's third person which means Starcraft is processing more objects than it needs to, such as drawing trees with the same level of detail even though they're a great distance from the camera's position.
An example of what I mean as far as how the camera looks: https://www.youtube.com/watch?v=aXCqVJuObt4
(had to lower the resolution)
The world looks great so far, but the frame-rate drops significantly if the camera is facing the rest of the map.
Any ideas how to fix this? Also, variables. Where do I create them so I can set them with triggers?